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authorSergey Sharybin <sergey.vfx@gmail.com>2011-11-04 18:36:06 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-11-04 18:36:06 +0400
commit4ea816837de646af124ffc82758cae37950a0a51 (patch)
tree771c7a0e084446080d6f6d12258585a479bf2887 /source/gameengine/Rasterizer
parent82dc05391cdda573f1523325bfd4c6a2a5233323 (diff)
Configurable sensor size:
- Added support of variable size sensor width and height. - Added presets for most common cameras, also new presets can be defined by user. - Added option to control which dimension (vertical or horizontal) of sensor size defines FOV. Old behavior of automatic FOV calculation is also kept. - Renderer, viewport, game engine and collada importer/exporter should deal fine with this changes. Other exporters would be updated soon.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h9
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.cpp59
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h13
3 files changed, 64 insertions, 17 deletions
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 2056068a2ad..2120a18f139 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -36,6 +36,9 @@ struct RAS_CameraData
{
float m_lens;
float m_scale;
+ float m_sensor_x;
+ float m_sensor_y;
+ short m_sensor_fit;
float m_clipstart;
float m_clipend;
bool m_perspective;
@@ -46,11 +49,15 @@ struct RAS_CameraData
int m_viewporttop;
float m_focallength;
- RAS_CameraData(float lens = 35.0, float scale = 6.0, float clipstart = 0.1, float clipend = 5000.0, bool perspective = true,
+ RAS_CameraData(float lens = 35.0, float scale = 6.0, float sensor_x = 32.0, float sensor_y = 18.0, short sensor_fit = 0,
+ float clipstart = 0.1, float clipend = 5000.0, bool perspective = true,
float focallength = 3.0, bool viewport = false, int viewportleft = 0, int viewportbottom = 0,
int viewportright = 0, int viewporttop = 0) :
m_lens(lens),
m_scale(scale),
+ m_sensor_x(sensor_x),
+ m_sensor_y(sensor_y),
+ m_sensor_fit(sensor_fit),
m_clipstart(clipstart),
m_clipend(clipend),
m_perspective(perspective),
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.cpp b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
index da6c230ffc1..8a5c10b3a3b 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
@@ -39,25 +39,35 @@ ComputeDefaultFrustum(
const float camnear,
const float camfar,
const float lens,
+ const float sensor_x, const float sensor_y,
+ const short sensor_fit,
const float design_aspect_ratio,
RAS_FrameFrustum & frustum
-){
-
- /*
- * Magic Blender calculation.
- * Blender does not give a Field of View as lens but a size
- * at 16 units away from the lens.
- */
- float halfSize = 16.f * camnear / lens;
+){
+ float halfSize;
float sizeX;
float sizeY;
- if (design_aspect_ratio > 1.f) {
- // halfsize defines the width
+ if(sensor_fit==RAS_SENSORFIT_AUTO) {
+ halfSize = (sensor_x / 2.f) * camnear / lens;
+
+ if (design_aspect_ratio > 1.f) {
+ // halfsize defines the width
+ sizeX = halfSize;
+ sizeY = halfSize/design_aspect_ratio;
+ } else {
+ // halfsize defines the height
+ sizeX = halfSize * design_aspect_ratio;
+ sizeY = halfSize;
+ }
+ }
+ else if(sensor_fit==RAS_SENSORFIT_HOR) {
+ halfSize = (sensor_x / 2.f) * camnear / lens;
sizeX = halfSize;
sizeY = halfSize/design_aspect_ratio;
- } else {
- // halfsize defines the height
+ }
+ else {
+ halfSize = (sensor_y / 2.f) * camnear / lens;
sizeX = halfSize * design_aspect_ratio;
sizeY = halfSize;
}
@@ -77,6 +87,7 @@ ComputeDefaultOrtho(
const float camfar,
const float scale,
const float design_aspect_ratio,
+ const short sensor_fit,
RAS_FrameFrustum & frustum
)
{
@@ -84,12 +95,22 @@ ComputeDefaultOrtho(
float sizeX;
float sizeY;
- if (design_aspect_ratio > 1.f) {
- // halfsize defines the width
+ if(sensor_fit==RAS_SENSORFIT_AUTO) {
+ if (design_aspect_ratio > 1.f) {
+ // halfsize defines the width
+ sizeX = halfSize;
+ sizeY = halfSize/design_aspect_ratio;
+ } else {
+ // halfsize defines the height
+ sizeX = halfSize * design_aspect_ratio;
+ sizeY = halfSize;
+ }
+ }
+ else if(sensor_fit==RAS_SENSORFIT_HOR) {
sizeX = halfSize;
sizeY = halfSize/design_aspect_ratio;
- } else {
- // halfsize defines the height
+ }
+ else {
sizeX = halfSize * design_aspect_ratio;
sizeY = halfSize;
}
@@ -199,6 +220,7 @@ ComputeFrustum(
const RAS_Rect &availableViewport,
const RAS_Rect &viewport,
const float lens,
+ const float sensor_x, const float sensor_y, const short sensor_fit,
const float camnear,
const float camfar,
RAS_FrameFrustum &frustum
@@ -224,6 +246,9 @@ ComputeFrustum(
camnear,
camfar,
lens,
+ sensor_x,
+ sensor_y,
+ sensor_fit,
design_aspect_ratio,
frustum
);
@@ -269,6 +294,7 @@ RAS_FramingManager::
const float scale,
const float camnear,
const float camfar,
+ const short sensor_fit,
RAS_FrameFrustum &frustum
)
{
@@ -293,6 +319,7 @@ RAS_FramingManager::
camfar,
scale,
design_aspect_ratio,
+ sensor_fit,
frustum
);
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index 38ea8f4e07a..612142234e3 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -184,6 +184,14 @@ enum RAS_CullingMode
RAS_CULLING_NONE
};
+/* Should match CAMERA_SENSOR_FIT... from DNA_camera_types.h */
+enum RAS_SensorFit
+{
+ RAS_SENSORFIT_AUTO = 0,
+ RAS_SENSORFIT_HOR,
+ RAS_SENSORFIT_VERT
+};
+
/**
* @section RAS_FramingManager
* This class helps to compute a view frustum
@@ -229,6 +237,7 @@ public :
const float scale,
const float camnear,
const float camfar,
+ const short sensor_fit,
RAS_FrameFrustum &frustum
);
@@ -239,6 +248,7 @@ public :
const RAS_Rect &availableViewport,
const RAS_Rect &viewport,
const float lens,
+ const float sensor_x, const float sensor_y, const short sensor_fit,
const float camnear,
const float camfar,
RAS_FrameFrustum &frustum
@@ -250,6 +260,8 @@ public :
const float camnear,
const float camfar,
const float lens,
+ const float sensor_x, const float sensor_y,
+ const short sensor_fit,
const float design_aspect_ratio,
RAS_FrameFrustum & frustum
);
@@ -261,6 +273,7 @@ public :
const float camfar,
const float scale,
const float design_aspect_ratio,
+ const short sensor_fit,
RAS_FrameFrustum & frustum
);