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authorCampbell Barton <ideasman42@gmail.com>2011-10-07 02:04:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-07 02:04:01 +0400
commitc27926896f4661f2764f96a1b5e2efd30820523c (patch)
treec73d3a500a0831d89163c9b7385c97097fcaa434 /source/gameengine/Rasterizer
parentf9ea19ac129deb9d3cb5ce9c7a4ea81b86e77680 (diff)
spaces -> tabs (whitespace only changes)
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h2
4 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 2988aa4effb..478aa0ab03c 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -207,7 +207,7 @@ public:
* @return true if stereo mode is enabled.
*/
virtual bool Stereo()=0;
- virtual StereoMode GetStereoMode()=0;
+ virtual StereoMode GetStereoMode()=0;
virtual bool InterlacedStereo()=0;
/**
* Sets which eye buffer subsequent primitives will be rendered to.
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
index 422d6dfa1b3..baf3d9c1166 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
@@ -39,7 +39,7 @@ void main(void)
{
vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
- gl_FragColor = vec4(gray, gray, gray, texcolor.a);
+ gl_FragColor = vec4(gray, gray, gray, texcolor.a);
}
);
#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
index 475f3506c2c..7df271c15e4 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
@@ -37,9 +37,9 @@ uniform sampler2D bgl_RenderedTexture;
void main(void)
{
- vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
+ vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
gl_FragColor.rgb = 1.0 - texcolor.rgb;
- gl_FragColor.a = texcolor.a;
+ gl_FragColor.a = texcolor.a;
}
);
#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index cbfa49510a5..c28db2fd91c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -149,7 +149,7 @@ public:
virtual void SetRenderArea();
virtual void SetStereoMode(const StereoMode stereomode);
- virtual RAS_IRasterizer::StereoMode GetStereoMode();
+ virtual RAS_IRasterizer::StereoMode GetStereoMode();
virtual bool Stereo();
virtual bool InterlacedStereo();
virtual void SetEye(const StereoEye eye);