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authorCampbell Barton <ideasman42@gmail.com>2009-07-31 04:42:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-07-31 04:42:10 +0400
commitc371f49d9aaf2c9eca90329954fe217efb5cf3f6 (patch)
tree142b9cb20d8b963f0cfd8a8fd4ee6437a47dafc4 /source/gameengine/Rasterizer
parentb55e996874c8b9a12b4a2a50f9d1993b5f921c57 (diff)
parent7301f33b26ccae263d0bfdde5f82d98a70790fd5 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21908:22075
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp5
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h3
2 files changed, 3 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 0ae6ad9d7ea..0995d5acdd5 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -90,9 +90,8 @@ struct RAS_MeshObject::fronttoback
STR_String RAS_MeshObject::s_emptyname = "";
-RAS_MeshObject::RAS_MeshObject(Mesh* mesh, int lightlayer)
- : //m_lightlayer(lightlayer),
- m_bModified(true),
+RAS_MeshObject::RAS_MeshObject(Mesh* mesh)
+ : m_bModified(true),
m_bMeshModified(true),
m_mesh(mesh),
m_bDeformed(false)
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index bf9c0f7b682..f34546a8ff7 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -55,7 +55,6 @@ class RAS_MeshObject
{
private:
unsigned int m_debugcolor;
- //int m_lightlayer;
bool m_bModified;
bool m_bMeshModified;
@@ -77,7 +76,7 @@ protected:
public:
// for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime)
- RAS_MeshObject(Mesh* mesh, int lightlayer);
+ RAS_MeshObject(Mesh* mesh);
virtual ~RAS_MeshObject();