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authorCampbell Barton <ideasman42@gmail.com>2009-09-01 22:49:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-01 22:49:33 +0400
commitf12f23806280df74f7971cca24800ad8dfe750c1 (patch)
treec9db21f139e871e1528d72c4e7336aa7e00c2859 /source/gameengine/Rasterizer
parent3bc5d87e5001453f05f9f14c0326dc87727982fa (diff)
parent959757c2d7bdfe7955e2c645a511ac450a607c47 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935
Note, missing r22897, schlaile source/blender/src/hddaudio.c
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp15
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.h1
3 files changed, 19 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 207763392b2..dc9abbfbddf 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -79,8 +79,11 @@ class RAS_DisplayArray
public:
vector<RAS_TexVert> m_vertex;
vector<unsigned short> m_index;
+ /* LINE currently isnt used */
enum { LINE = 2, TRIANGLE = 3, QUAD = 4 } m_type;
//RAS_MeshSlot *m_origSlot;
+
+ /* Number of RAS_MeshSlot using this array */
int m_users;
enum { BUCKET_MAX_INDEX = 65535 };
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index eacc1285166..87c5118c5fb 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -31,6 +31,7 @@
#endif
#include "RAS_Polygon.h"
+#include "RAS_MeshObject.h" /* only for GetVertexOffsetAbs */
RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, int numvert)
{
@@ -63,6 +64,20 @@ int RAS_Polygon::GetVertexOffset(int i)
return m_offset[i];
}
+int RAS_Polygon::GetVertexOffsetAbs(RAS_MeshObject *mesh, int i)
+{
+ /* hack that only works because there can only ever be 2 different
+ * GetDisplayArray's per mesh. if this uses a different display array to the first
+ * then its incices are offset.
+ * if support for edges is added back this would need to be changed. */
+ RAS_DisplayArray* darray= mesh->GetPolygon(0)->GetDisplayArray();
+
+ if(m_darray != darray)
+ return m_offset[i] + darray->m_vertex.size();
+
+ return m_offset[i];
+}
+
/*
int RAS_Polygon::GetEdgeCode()
{
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h
index a5b77738026..bd8cfe0be28 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.h
+++ b/source/gameengine/Rasterizer/RAS_Polygon.h
@@ -72,6 +72,7 @@ public:
void SetVertexOffset(int i, unsigned short offset);
int GetVertexOffset(int i);
+ int GetVertexOffsetAbs(RAS_MeshObject *mesh, int i); /* accounts for quad and tri arrays, slower, for python */
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
// - Not used yet!