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authorChris Want <cwant@ualberta.ca>2006-01-28 19:35:18 +0300
committerChris Want <cwant@ualberta.ca>2006-01-28 19:35:18 +0300
commitc8b48e70e626a351dc3d02122ea413d0046e98b7 (patch)
tree0b4777ce258d751f501ec7ce16c129f01f3d3307 /source/gameengine/Rasterizer
parent45c7b2c5c2bc20296a581e1b6a1cb3908f11732f (diff)
parentdb5f7bd8da580d05c31f6fa65bfea8042deac10e (diff)
Final merge of HEAD (bf-blender) into the orange branch.
Here are my notes on things to look out for as potential problem spots: source/blender/blenkernel/intern/displist.c: + is initfastshade(void) supposed to be empty? I had to make it empty to get the merged tree to compile. source/blender/python/api2_2x/Armature.c: + went with the version that had Armature_getLayers() source/blender/python/api2_2x/Object.c + went with the version of Object_getPose() from bf-blender. (#ifdef 0-ed the other version) source/blender/python/api2_2x/Pose.[ch] + had problems linking due to no Pose_Init() ... copied these two files straight from bf-blender. source/blender/src/drawview.c: + view3d_panel_properties() had things shifted a few things shifted a few pixels, otherwise, things were painless source/blender/src/splash.jpg.c: + went with bf-blender version (orange is dead) source/gameengine: + went with bf-blender version -- does not compile due to IMB_rect* stuff, Ton should look into this.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/Makefile4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp316
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h158
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp113
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp1
6 files changed, 302 insertions, 294 deletions
diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile
index 6a1421ae90b..5f8eace8adb 100644
--- a/source/gameengine/Rasterizer/Makefile
+++ b/source/gameengine/Rasterizer/Makefile
@@ -42,7 +42,9 @@ CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../kernel/gen_system
-
+ifeq ($(OS),darwin)
+ CPPFLAGS += -fpascal-strings
+endif
###############
SOURCEDIR = source/gameengine/Rasterizer
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
index c03aab3422e..40f3fc50005 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
@@ -44,4 +44,6 @@ CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../../kernel/gen_system
CPPFLAGS += -I..
-
+ifeq ($(OS),darwin)
+ CPPFLAGS += -fpascal-strings
+endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
index 344fdbbf164..af3a9bca03e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
@@ -47,7 +47,7 @@
#elif defined(__APPLE__)
# include <Carbon/Carbon.h>
-
+# define GL_GLEXT_LEGACY 1
# include <OpenGL/gl.h>
#else /* UNIX */
@@ -322,88 +322,88 @@ BL_EXTInfo RAS_EXT_support;
#ifdef GL_ARB_multitexture
int max_texture_units = 2;
-PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
-PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1dARB;
-PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dvARB;
-PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB;
-PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB;
-PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1iARB;
-PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1ivARB;
-PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1sARB;
-PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1svARB;
-PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2dARB;
-PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dvARB;
-PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
-PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB;
-PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB;
-PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2ivARB;
-PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2sARB;
-PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2svARB;
-PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3dARB;
-PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dvARB;
-PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB;
-PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB;
-PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3iARB;
-PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3ivARB;
-PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3sARB;
-PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3svARB;
-PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4dARB;
-PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dvARB;
-PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB;
-PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
-PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4iARB;
-PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4ivARB;
-PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB;
-PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB;
+ PFNGLACTIVETEXTUREARBPROC blActiveTextureARB;
+ PFNGLCLIENTACTIVETEXTUREARBPROC blClientActiveTextureARB;
+ PFNGLMULTITEXCOORD1DARBPROC blMultiTexCoord1dARB;
+ PFNGLMULTITEXCOORD1DVARBPROC blMultiTexCoord1dvARB;
+ PFNGLMULTITEXCOORD1FARBPROC blMultiTexCoord1fARB;
+ PFNGLMULTITEXCOORD1FVARBPROC blMultiTexCoord1fvARB;
+ PFNGLMULTITEXCOORD1IARBPROC blMultiTexCoord1iARB;
+ PFNGLMULTITEXCOORD1IVARBPROC blMultiTexCoord1ivARB;
+ PFNGLMULTITEXCOORD1SARBPROC blMultiTexCoord1sARB;
+ PFNGLMULTITEXCOORD1SVARBPROC blMultiTexCoord1svARB;
+ PFNGLMULTITEXCOORD2DARBPROC blMultiTexCoord2dARB;
+ PFNGLMULTITEXCOORD2DVARBPROC blMultiTexCoord2dvARB;
+ PFNGLMULTITEXCOORD2FARBPROC blMultiTexCoord2fARB;
+ PFNGLMULTITEXCOORD2FVARBPROC blMultiTexCoord2fvARB;
+ PFNGLMULTITEXCOORD2IARBPROC blMultiTexCoord2iARB;
+ PFNGLMULTITEXCOORD2IVARBPROC blMultiTexCoord2ivARB;
+ PFNGLMULTITEXCOORD2SARBPROC blMultiTexCoord2sARB;
+ PFNGLMULTITEXCOORD2SVARBPROC blMultiTexCoord2svARB;
+ PFNGLMULTITEXCOORD3DARBPROC blMultiTexCoord3dARB;
+ PFNGLMULTITEXCOORD3DVARBPROC blMultiTexCoord3dvARB;
+ PFNGLMULTITEXCOORD3FARBPROC blMultiTexCoord3fARB;
+ PFNGLMULTITEXCOORD3FVARBPROC blMultiTexCoord3fvARB;
+ PFNGLMULTITEXCOORD3IARBPROC blMultiTexCoord3iARB;
+ PFNGLMULTITEXCOORD3IVARBPROC blMultiTexCoord3ivARB;
+ PFNGLMULTITEXCOORD3SARBPROC blMultiTexCoord3sARB;
+ PFNGLMULTITEXCOORD3SVARBPROC blMultiTexCoord3svARB;
+ PFNGLMULTITEXCOORD4DARBPROC blMultiTexCoord4dARB;
+ PFNGLMULTITEXCOORD4DVARBPROC blMultiTexCoord4dvARB;
+ PFNGLMULTITEXCOORD4FARBPROC blMultiTexCoord4fARB;
+ PFNGLMULTITEXCOORD4FVARBPROC blMultiTexCoord4fvARB;
+ PFNGLMULTITEXCOORD4IARBPROC blMultiTexCoord4iARB;
+ PFNGLMULTITEXCOORD4IVARBPROC blMultiTexCoord4ivARB;
+ PFNGLMULTITEXCOORD4SARBPROC blMultiTexCoord4sARB;
+ PFNGLMULTITEXCOORD4SVARBPROC blMultiTexCoord4svARB;
#endif
#ifdef GL_ARB_shader_objects
-PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-PFNGLGETHANDLEARBPROC glGetHandleARB;
-PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-PFNGLUNIFORM1FARBPROC glUniform1fARB;
-PFNGLUNIFORM2FARBPROC glUniform2fARB;
-PFNGLUNIFORM3FARBPROC glUniform3fARB;
-PFNGLUNIFORM4FARBPROC glUniform4fARB;
-PFNGLUNIFORM1IARBPROC glUniform1iARB;
-PFNGLUNIFORM2IARBPROC glUniform2iARB;
-PFNGLUNIFORM3IARBPROC glUniform3iARB;
-PFNGLUNIFORM4IARBPROC glUniform4iARB;
-PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
-PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
+ PFNGLDELETEOBJECTARBPROC blDeleteObjectARB;
+ PFNGLGETHANDLEARBPROC blGetHandleARB;
+ PFNGLDETACHOBJECTARBPROC blDetachObjectARB;
+ PFNGLCREATESHADEROBJECTARBPROC blCreateShaderObjectARB;
+ PFNGLSHADERSOURCEARBPROC blShaderSourceARB;
+ PFNGLCOMPILESHADERARBPROC blCompileShaderARB;
+ PFNGLCREATEPROGRAMOBJECTARBPROC blCreateProgramObjectARB;
+ PFNGLATTACHOBJECTARBPROC blAttachObjectARB;
+ PFNGLLINKPROGRAMARBPROC blLinkProgramARB;
+ PFNGLUSEPROGRAMOBJECTARBPROC blUseProgramObjectARB;
+ PFNGLVALIDATEPROGRAMARBPROC blValidateProgramARB;
+ PFNGLUNIFORM1FARBPROC blUniform1fARB;
+ PFNGLUNIFORM2FARBPROC blUniform2fARB;
+ PFNGLUNIFORM3FARBPROC blUniform3fARB;
+ PFNGLUNIFORM4FARBPROC blUniform4fARB;
+ PFNGLUNIFORM1IARBPROC blUniform1iARB;
+ PFNGLUNIFORM2IARBPROC blUniform2iARB;
+ PFNGLUNIFORM3IARBPROC blUniform3iARB;
+ PFNGLUNIFORM4IARBPROC blUniform4iARB;
+ PFNGLUNIFORM1FVARBPROC blUniform1fvARB;
+ PFNGLUNIFORM2FVARBPROC blUniform2fvARB;
+ PFNGLUNIFORM3FVARBPROC blUniform3fvARB;
+ PFNGLUNIFORM4FVARBPROC blUniform4fvARB;
+ PFNGLUNIFORM1IVARBPROC blUniform1ivARB;
+ PFNGLUNIFORM2IVARBPROC blUniform2ivARB;
+ PFNGLUNIFORM3IVARBPROC blUniform3ivARB;
+ PFNGLUNIFORM4IVARBPROC blUniform4ivARB;
+ PFNGLUNIFORMMATRIX2FVARBPROC blUniformMatrix2fvARB;
+ PFNGLUNIFORMMATRIX3FVARBPROC blUniformMatrix3fvARB;
+ PFNGLUNIFORMMATRIX4FVARBPROC blUniformMatrix4fvARB;
+ PFNGLGETOBJECTPARAMETERFVARBPROC blGetObjectParameterfvARB;
+ PFNGLGETOBJECTPARAMETERIVARBPROC blGetObjectParameterivARB;
+ PFNGLGETINFOLOGARBPROC blGetInfoLogARB;
+ PFNGLGETATTACHEDOBJECTSARBPROC blGetAttachedObjectsARB;
+ PFNGLGETUNIFORMLOCATIONARBPROC blGetUniformLocationARB;
+ PFNGLGETACTIVEUNIFORMARBPROC blGetActiveUniformARB;
+ PFNGLGETUNIFORMFVARBPROC blGetUniformfvARB;
+ PFNGLGETUNIFORMIVARBPROC blGetUniformivARB;
+ PFNGLGETSHADERSOURCEARBPROC blGetShaderSourceARB;
#endif
#ifdef GL_ARB_vertex_shader
-PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
+PFNGLBINDATTRIBLOCATIONARBPROC blBindAttribLocationARB;
+PFNGLGETACTIVEATTRIBARBPROC blGetActiveAttribARB;
+PFNGLGETATTRIBLOCATIONARBPROC blGetAttribLocationARB;
#endif
} // namespace bgl
@@ -464,41 +464,41 @@ static void LinkExtensions()
#ifdef GL_ARB_multitexture
if (QueryExtension("GL_ARB_multitexture"))
{
- bgl::glActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
- bgl::glClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
- bgl::glMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
- bgl::glMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
- bgl::glMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
- bgl::glMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
- bgl::glMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
- bgl::glMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
- bgl::glMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
- bgl::glMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
- bgl::glMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
- bgl::glMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
- bgl::glMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
- bgl::glMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
- bgl::glMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
- bgl::glMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
- bgl::glMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
- bgl::glMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
- bgl::glMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
- bgl::glMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
- bgl::glMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
- bgl::glMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
- bgl::glMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
- bgl::glMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
- bgl::glMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
- bgl::glMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
- bgl::glMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
- bgl::glMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
- bgl::glMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
- bgl::glMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
- bgl::glMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
- bgl::glMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
- bgl::glMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
- bgl::glMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
- if (bgl::glActiveTextureARB && bgl::glClientActiveTextureARB && bgl::glMultiTexCoord1dARB && bgl::glMultiTexCoord1dvARB && bgl::glMultiTexCoord1fARB && bgl::glMultiTexCoord1fvARB && bgl::glMultiTexCoord1iARB && bgl::glMultiTexCoord1ivARB && bgl::glMultiTexCoord1sARB && bgl::glMultiTexCoord1svARB && bgl::glMultiTexCoord2dARB && bgl::glMultiTexCoord2dvARB && bgl::glMultiTexCoord2fARB && bgl::glMultiTexCoord2fvARB && bgl::glMultiTexCoord2iARB && bgl::glMultiTexCoord2ivARB && bgl::glMultiTexCoord2sARB && bgl::glMultiTexCoord2svARB && bgl::glMultiTexCoord3dARB && bgl::glMultiTexCoord3dvARB && bgl::glMultiTexCoord3fARB && bgl::glMultiTexCoord3fvARB && bgl::glMultiTexCoord3iARB && bgl::glMultiTexCoord3ivARB && bgl::glMultiTexCoord3sARB && bgl::glMultiTexCoord3svARB && bgl::glMultiTexCoord4dARB && bgl::glMultiTexCoord4dvARB && bgl::glMultiTexCoord4fARB && bgl::glMultiTexCoord4fvARB && bgl::glMultiTexCoord4iARB && bgl::glMultiTexCoord4ivARB && bgl::glMultiTexCoord4sARB && bgl::glMultiTexCoord4svARB) {
+ bgl::blActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
+ bgl::blClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
+ bgl::blMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
+ bgl::blMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
+ bgl::blMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
+ bgl::blMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
+ bgl::blMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
+ bgl::blMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
+ bgl::blMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
+ bgl::blMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
+ bgl::blMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
+ bgl::blMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
+ bgl::blMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
+ bgl::blMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
+ bgl::blMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
+ bgl::blMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
+ bgl::blMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
+ bgl::blMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
+ bgl::blMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
+ bgl::blMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
+ bgl::blMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
+ bgl::blMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
+ bgl::blMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
+ bgl::blMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
+ bgl::blMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
+ bgl::blMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
+ bgl::blMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
+ bgl::blMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
+ bgl::blMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
+ bgl::blMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
+ bgl::blMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
+ bgl::blMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
+ bgl::blMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
+ bgl::blMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
+ if (bgl::blActiveTextureARB && bgl::blClientActiveTextureARB && bgl::blMultiTexCoord1dARB && bgl::blMultiTexCoord1dvARB && bgl::blMultiTexCoord1fARB && bgl::blMultiTexCoord1fvARB && bgl::blMultiTexCoord1iARB && bgl::blMultiTexCoord1ivARB && bgl::blMultiTexCoord1sARB && bgl::blMultiTexCoord1svARB && bgl::blMultiTexCoord2dARB && bgl::blMultiTexCoord2dvARB && bgl::blMultiTexCoord2fARB && bgl::blMultiTexCoord2fvARB && bgl::blMultiTexCoord2iARB && bgl::blMultiTexCoord2ivARB && bgl::blMultiTexCoord2sARB && bgl::blMultiTexCoord2svARB && bgl::blMultiTexCoord3dARB && bgl::blMultiTexCoord3dvARB && bgl::blMultiTexCoord3fARB && bgl::blMultiTexCoord3fvARB && bgl::blMultiTexCoord3iARB && bgl::blMultiTexCoord3ivARB && bgl::blMultiTexCoord3sARB && bgl::blMultiTexCoord3svARB && bgl::blMultiTexCoord4dARB && bgl::blMultiTexCoord4dvARB && bgl::blMultiTexCoord4fARB && bgl::blMultiTexCoord4fvARB && bgl::blMultiTexCoord4iARB && bgl::blMultiTexCoord4ivARB && bgl::blMultiTexCoord4sARB && bgl::blMultiTexCoord4svARB) {
EnableExtension(_GL_ARB_multitexture);
RAS_EXT_support._ARB_multitexture = 1;
if (doDebugMessages)
@@ -509,49 +509,49 @@ static void LinkExtensions()
}
#endif
-#ifdef GL_ARB_shader_objects
+#if GL_ARB_shader_objects
if (QueryExtension("GL_ARB_shader_objects"))
{
- glDeleteObjectARB = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDeleteObjectARB"));
- glGetHandleARB = reinterpret_cast<PFNGLGETHANDLEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetHandleARB"));
- glDetachObjectARB = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDetachObjectARB"));
- glCreateShaderObjectARB = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateShaderObjectARB"));
- glShaderSourceARB = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glShaderSourceARB"));
- glCompileShaderARB = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(bglGetProcAddress((const GLubyte *) "glCompileShaderARB"));
- glCreateProgramObjectARB = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateProgramObjectARB"));
- glAttachObjectARB = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glAttachObjectARB"));
- glLinkProgramARB = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glLinkProgramARB"));
- glUseProgramObjectARB = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glUseProgramObjectARB"));
- glValidateProgramARB = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glValidateProgramARB"));
- glUniform1fARB = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fARB"));
- glUniform2fARB = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fARB"));
- glUniform3fARB = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fARB"));
- glUniform4fARB = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fARB"));
- glUniform1iARB = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1iARB"));
- glUniform2iARB = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2iARB"));
- glUniform3iARB = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3iARB"));
- glUniform4iARB = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4iARB"));
- glUniform1fvARB = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fvARB"));
- glUniform2fvARB = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fvARB"));
- glUniform3fvARB = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fvARB"));
- glUniform4fvARB = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fvARB"));
- glUniform1ivARB = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1ivARB"));
- glUniform2ivARB = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2ivARB"));
- glUniform3ivARB = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3ivARB"));
- glUniform4ivARB = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4ivARB"));
- glUniformMatrix2fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix2fvARB"));
- glUniformMatrix3fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix3fvARB"));
- glUniformMatrix4fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix4fvARB"));
- glGetObjectParameterfvARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterfvARB"));
- glGetObjectParameterivARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterivARB"));
- glGetInfoLogARB = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(bglGetProcAddress((const GLubyte *) "glGetInfoLogARB"));
- glGetAttachedObjectsARB = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttachedObjectsARB"));
- glGetUniformLocationARB = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformLocationARB"));
- glGetActiveUniformARB = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveUniformARB"));
- glGetUniformfvARB = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformfvARB"));
- glGetUniformivARB = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformivARB"));
- glGetShaderSourceARB = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetShaderSourceARB"));
- if (glDeleteObjectARB && glGetHandleARB && glDetachObjectARB && glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glCreateProgramObjectARB && glAttachObjectARB && glLinkProgramARB && glUseProgramObjectARB && glValidateProgramARB && glUniform1fARB && glUniform2fARB && glUniform3fARB && glUniform4fARB && glUniform1iARB && glUniform2iARB && glUniform3iARB && glUniform4iARB && glUniform1fvARB && glUniform2fvARB && glUniform3fvARB && glUniform4fvARB && glUniform1ivARB && glUniform2ivARB && glUniform3ivARB && glUniform4ivARB && glUniformMatrix2fvARB && glUniformMatrix3fvARB && glUniformMatrix4fvARB && glGetObjectParameterfvARB && glGetObjectParameterivARB && glGetInfoLogARB && glGetAttachedObjectsARB && glGetUniformLocationARB && glGetActiveUniformARB && glGetUniformfvARB && glGetUniformivARB && glGetShaderSourceARB) {
+ bgl::blDeleteObjectARB = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDeleteObjectARB"));
+ bgl::blGetHandleARB = reinterpret_cast<PFNGLGETHANDLEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetHandleARB"));
+ bgl::blDetachObjectARB = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDetachObjectARB"));
+ bgl::blCreateShaderObjectARB = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateShaderObjectARB"));
+ bgl::blShaderSourceARB = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glShaderSourceARB"));
+ bgl::blCompileShaderARB = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(bglGetProcAddress((const GLubyte *) "glCompileShaderARB"));
+ bgl::blCreateProgramObjectARB = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateProgramObjectARB"));
+ bgl::blAttachObjectARB = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glAttachObjectARB"));
+ bgl::blLinkProgramARB = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glLinkProgramARB"));
+ bgl::blUseProgramObjectARB = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glUseProgramObjectARB"));
+ bgl::blValidateProgramARB = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glValidateProgramARB"));
+ bgl::blUniform1fARB = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fARB"));
+ bgl::blUniform2fARB = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fARB"));
+ bgl::blUniform3fARB = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fARB"));
+ bgl::blUniform4fARB = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fARB"));
+ bgl::blUniform1iARB = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1iARB"));
+ bgl::blUniform2iARB = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2iARB"));
+ bgl::blUniform3iARB = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3iARB"));
+ bgl::blUniform4iARB = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4iARB"));
+ bgl::blUniform1fvARB = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fvARB"));
+ bgl::blUniform2fvARB = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fvARB"));
+ bgl::blUniform3fvARB = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fvARB"));
+ bgl::blUniform4fvARB = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fvARB"));
+ bgl::blUniform1ivARB = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1ivARB"));
+ bgl::blUniform2ivARB = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2ivARB"));
+ bgl::blUniform3ivARB = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3ivARB"));
+ bgl::blUniform4ivARB = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4ivARB"));
+ bgl::blUniformMatrix2fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix2fvARB"));
+ bgl::blUniformMatrix3fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix3fvARB"));
+ bgl::blUniformMatrix4fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix4fvARB"));
+ bgl::blGetObjectParameterfvARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterfvARB"));
+ bgl::blGetObjectParameterivARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterivARB"));
+ bgl::blGetInfoLogARB = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(bglGetProcAddress((const GLubyte *) "glGetInfoLogARB"));
+ bgl::blGetAttachedObjectsARB = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttachedObjectsARB"));
+ bgl::blGetUniformLocationARB = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformLocationARB"));
+ bgl::blGetActiveUniformARB = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveUniformARB"));
+ bgl::blGetUniformfvARB = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformfvARB"));
+ bgl::blGetUniformivARB = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformivARB"));
+ bgl::blGetShaderSourceARB = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetShaderSourceARB"));
+ if (bgl::blDeleteObjectARB && bgl::blGetHandleARB && bgl::blDetachObjectARB && bgl::blCreateShaderObjectARB && bgl::blShaderSourceARB && bgl::blCompileShaderARB && bgl::blCreateProgramObjectARB && bgl::blAttachObjectARB && bgl::blLinkProgramARB && bgl::blUseProgramObjectARB && bgl::blValidateProgramARB && bgl::blUniform1fARB && bgl::blUniform2fARB && bgl::blUniform3fARB && bgl::blUniform4fARB && bgl::blUniform1iARB && bgl::blUniform2iARB && bgl::blUniform3iARB && bgl::blUniform4iARB && bgl::blUniform1fvARB && bgl::blUniform2fvARB && bgl::blUniform3fvARB && bgl::blUniform4fvARB && bgl::blUniform1ivARB && bgl::blUniform2ivARB && bgl::blUniform3ivARB && bgl::blUniform4ivARB && bgl::blUniformMatrix2fvARB && bgl::blUniformMatrix3fvARB && bgl::blUniformMatrix4fvARB && bgl::blGetObjectParameterfvARB && bgl::blGetObjectParameterivARB && bgl::blGetInfoLogARB && bgl::blGetAttachedObjectsARB && bgl::blGetUniformLocationARB && bgl::blGetActiveUniformARB && bgl::blGetUniformfvARB && bgl::blGetUniformivARB && bgl::blGetShaderSourceARB) {
EnableExtension(_GL_ARB_shader_objects);
RAS_EXT_support._ARB_shader_objects =1;
if (doDebugMessages)
@@ -562,13 +562,13 @@ static void LinkExtensions()
}
#endif
-#ifdef GL_ARB_vertex_shader
+#if GL_ARB_vertex_shader
if (QueryExtension("GL_ARB_vertex_shader"))
{
- glBindAttribLocationARB = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glBindAttribLocationARB"));
- glGetActiveAttribARB = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveAttribARB"));
- glGetAttribLocationARB = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttribLocationARB"));
- if (glBindAttribLocationARB && glGetActiveAttribARB && glGetAttribLocationARB) {
+ bgl::blBindAttribLocationARB = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glBindAttribLocationARB"));
+ bgl::blGetActiveAttribARB = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveAttribARB"));
+ bgl::blGetAttribLocationARB = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttribLocationARB"));
+ if (bgl::blBindAttribLocationARB && bgl::blGetActiveAttribARB && bgl::blGetAttribLocationARB) {
EnableExtension(_GL_ARB_vertex_shader);
RAS_EXT_support._ARB_vertex_shader = 1;
if (doDebugMessages)
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
index 2d862ea3853..a5dad19222b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
@@ -39,6 +39,7 @@
#elif defined(__APPLE__)
# define __glext_h_
+# define GL_GLEXT_LEGACY 1
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# undef __glext_h_
@@ -52,6 +53,7 @@
#endif
#include "glext.h"
+
#include "EXT_separate_specular_color.h"
#include "ARB_multitexture.h"
namespace bgl
@@ -379,8 +381,8 @@ namespace bgl
void InitExtensions(int debug);
#if defined(PFNGLPNTRIANGLESIATIPROC)
-extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
-extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
+extern PFNGLPNTRIANGLESIATIPROC blPNTrianglesiATI;
+extern PFNGLPNTRIANGLESFATIPROC blPNTrianglesfATI;
#endif
@@ -413,89 +415,89 @@ extern BL_EXTInfo RAS_EXT_support;
#ifdef GL_ARB_multitexture // defined in glext.h now...
extern int max_texture_units;
-extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
-extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-extern PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1dARB;
-extern PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dvARB;
-extern PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB;
-extern PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB;
-extern PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1iARB;
-extern PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1ivARB;
-extern PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1sARB;
-extern PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1svARB;
-extern PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2dARB;
-extern PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dvARB;
-extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
-extern PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB;
-extern PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB;
-extern PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2ivARB;
-extern PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2sARB;
-extern PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2svARB;
-extern PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3dARB;
-extern PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dvARB;
-extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB;
-extern PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB;
-extern PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3iARB;
-extern PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3ivARB;
-extern PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3sARB;
-extern PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3svARB;
-extern PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4dARB;
-extern PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dvARB;
-extern PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB;
-extern PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
-extern PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4iARB;
-extern PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4ivARB;
-extern PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB;
-extern PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB;
+extern PFNGLACTIVETEXTUREARBPROC blActiveTextureARB;
+extern PFNGLCLIENTACTIVETEXTUREARBPROC blClientActiveTextureARB;
+extern PFNGLMULTITEXCOORD1DARBPROC blMultiTexCoord1dARB;
+extern PFNGLMULTITEXCOORD1DVARBPROC blMultiTexCoord1dvARB;
+extern PFNGLMULTITEXCOORD1FARBPROC blMultiTexCoord1fARB;
+extern PFNGLMULTITEXCOORD1FVARBPROC blMultiTexCoord1fvARB;
+extern PFNGLMULTITEXCOORD1IARBPROC blMultiTexCoord1iARB;
+extern PFNGLMULTITEXCOORD1IVARBPROC blMultiTexCoord1ivARB;
+extern PFNGLMULTITEXCOORD1SARBPROC blMultiTexCoord1sARB;
+extern PFNGLMULTITEXCOORD1SVARBPROC blMultiTexCoord1svARB;
+extern PFNGLMULTITEXCOORD2DARBPROC blMultiTexCoord2dARB;
+extern PFNGLMULTITEXCOORD2DVARBPROC blMultiTexCoord2dvARB;
+extern PFNGLMULTITEXCOORD2FARBPROC blMultiTexCoord2fARB;
+extern PFNGLMULTITEXCOORD2FVARBPROC blMultiTexCoord2fvARB;
+extern PFNGLMULTITEXCOORD2IARBPROC blMultiTexCoord2iARB;
+extern PFNGLMULTITEXCOORD2IVARBPROC blMultiTexCoord2ivARB;
+extern PFNGLMULTITEXCOORD2SARBPROC blMultiTexCoord2sARB;
+extern PFNGLMULTITEXCOORD2SVARBPROC blMultiTexCoord2svARB;
+extern PFNGLMULTITEXCOORD3DARBPROC blMultiTexCoord3dARB;
+extern PFNGLMULTITEXCOORD3DVARBPROC blMultiTexCoord3dvARB;
+extern PFNGLMULTITEXCOORD3FARBPROC blMultiTexCoord3fARB;
+extern PFNGLMULTITEXCOORD3FVARBPROC blMultiTexCoord3fvARB;
+extern PFNGLMULTITEXCOORD3IARBPROC blMultiTexCoord3iARB;
+extern PFNGLMULTITEXCOORD3IVARBPROC blMultiTexCoord3ivARB;
+extern PFNGLMULTITEXCOORD3SARBPROC blMultiTexCoord3sARB;
+extern PFNGLMULTITEXCOORD3SVARBPROC blMultiTexCoord3svARB;
+extern PFNGLMULTITEXCOORD4DARBPROC blMultiTexCoord4dARB;
+extern PFNGLMULTITEXCOORD4DVARBPROC blMultiTexCoord4dvARB;
+extern PFNGLMULTITEXCOORD4FARBPROC blMultiTexCoord4fARB;
+extern PFNGLMULTITEXCOORD4FVARBPROC blMultiTexCoord4fvARB;
+extern PFNGLMULTITEXCOORD4IARBPROC blMultiTexCoord4iARB;
+extern PFNGLMULTITEXCOORD4IVARBPROC blMultiTexCoord4ivARB;
+extern PFNGLMULTITEXCOORD4SARBPROC blMultiTexCoord4sARB;
+extern PFNGLMULTITEXCOORD4SVARBPROC blMultiTexCoord4svARB;
#endif
#ifdef GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC glGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
-extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
-extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
-extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
-extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
-extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
-extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
-extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
-extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
-extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
+extern PFNGLDELETEOBJECTARBPROC blDeleteObjectARB;
+extern PFNGLGETHANDLEARBPROC blGetHandleARB;
+extern PFNGLDETACHOBJECTARBPROC blDetachObjectARB;
+extern PFNGLCREATESHADEROBJECTARBPROC blCreateShaderObjectARB;
+extern PFNGLSHADERSOURCEARBPROC blShaderSourceARB;
+extern PFNGLCOMPILESHADERARBPROC blCompileShaderARB;
+extern PFNGLCREATEPROGRAMOBJECTARBPROC blCreateProgramObjectARB;
+extern PFNGLATTACHOBJECTARBPROC blAttachObjectARB;
+extern PFNGLLINKPROGRAMARBPROC blLinkProgramARB;
+extern PFNGLUSEPROGRAMOBJECTARBPROC blUseProgramObjectARB;
+extern PFNGLVALIDATEPROGRAMARBPROC blValidateProgramARB;
+extern PFNGLUNIFORM1FARBPROC blUniform1fARB;
+extern PFNGLUNIFORM2FARBPROC blUniform2fARB;
+extern PFNGLUNIFORM3FARBPROC blUniform3fARB;
+extern PFNGLUNIFORM4FARBPROC blUniform4fARB;
+extern PFNGLUNIFORM1IARBPROC blUniform1iARB;
+extern PFNGLUNIFORM2IARBPROC blUniform2iARB;
+extern PFNGLUNIFORM3IARBPROC blUniform3iARB;
+extern PFNGLUNIFORM4IARBPROC blUniform4iARB;
+extern PFNGLUNIFORM1FVARBPROC blUniform1fvARB;
+extern PFNGLUNIFORM2FVARBPROC blUniform2fvARB;
+extern PFNGLUNIFORM3FVARBPROC blUniform3fvARB;
+extern PFNGLUNIFORM4FVARBPROC blUniform4fvARB;
+extern PFNGLUNIFORM1IVARBPROC blUniform1ivARB;
+extern PFNGLUNIFORM2IVARBPROC blUniform2ivARB;
+extern PFNGLUNIFORM3IVARBPROC blUniform3ivARB;
+extern PFNGLUNIFORM4IVARBPROC blUniform4ivARB;
+extern PFNGLUNIFORMMATRIX2FVARBPROC blUniformMatrix2fvARB;
+extern PFNGLUNIFORMMATRIX3FVARBPROC blUniformMatrix3fvARB;
+extern PFNGLUNIFORMMATRIX4FVARBPROC blUniformMatrix4fvARB;
+extern PFNGLGETOBJECTPARAMETERFVARBPROC blGetObjectParameterfvARB;
+extern PFNGLGETOBJECTPARAMETERIVARBPROC blGetObjectParameterivARB;
+extern PFNGLGETINFOLOGARBPROC blGetInfoLogARB;
+extern PFNGLGETATTACHEDOBJECTSARBPROC blGetAttachedObjectsARB;
+extern PFNGLGETUNIFORMLOCATIONARBPROC blGetUniformLocationARB;
+extern PFNGLGETACTIVEUNIFORMARBPROC blGetActiveUniformARB;
+extern PFNGLGETUNIFORMFVARBPROC blGetUniformfvARB;
+extern PFNGLGETUNIFORMIVARBPROC blGetUniformivARB;
+extern PFNGLGETSHADERSOURCEARBPROC blGetShaderSourceARB;
#endif
#ifdef GL_ARB_vertex_shader
-extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
+extern PFNGLBINDATTRIBLOCATIONARBPROC blBindAttribLocationARB;
+extern PFNGLGETACTIVEATTRIBARBPROC blGetActiveAttribARB;
+extern PFNGLGETATTRIBLOCATIONARBPROC blGetAttribLocationARB;
#endif
} /* namespace bgl */
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 7a140fd0f7e..38dfb7836b2 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -41,6 +41,7 @@
#include <windows.h>
#endif // WIN32
#ifdef __APPLE__
+#define GL_GLEXT_LEGACY 1
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
@@ -1265,10 +1266,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1281,10 +1282,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1296,10 +1297,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1311,10 +1312,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1336,10 +1337,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1352,10 +1353,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1368,10 +1369,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1385,10 +1386,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1416,10 +1417,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1432,10 +1433,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1448,10 +1449,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1471,10 +1472,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1488,10 +1489,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1504,10 +1505,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1620,10 +1621,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1638,10 +1639,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1656,10 +1657,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1674,10 +1675,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1721,10 +1722,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1740,10 +1741,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1759,10 +1760,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1777,10 +1778,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1824,10 +1825,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1840,10 +1841,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1856,10 +1857,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1896,10 +1897,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1913,10 +1914,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1930,10 +1931,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index 77beed5ead1..b6d8e74c2d5 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -38,6 +38,7 @@
#include <windows.h>
#endif // WIN32
#ifdef __APPLE__
+#define GL_GLEXT_LEGACY 1
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>