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authorThomas Szepe <HG1_public@gmx.net>2015-03-23 23:36:08 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-03-23 23:36:08 +0300
commit2affbb437bd3cbf3e1a502bd65a5eefb64a92b9b (patch)
tree2403ce2b95eb97249251d24ca035d389864c307f /source/gameengine/Rasterizer
parent38321faa8d111ec51ebdeb7f2e939062d5e080a1 (diff)
BGE: Multitexture world (mist, ambient) fix
This patch fix the existing word API for mist and global ambient lighting. Add deprecated message to disableMist() Add setUseMist(enable). Reviewers: dfelinto, campbellbarton, moguri Reviewed By: moguri Subscribers: solarlune, jta, brecht Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D148
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp16
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h2
3 files changed, 6 insertions, 14 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index d7b52213191..6f5273f035f 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -302,7 +302,7 @@ public:
virtual void SetFogStart(float start) = 0;
virtual void SetFogEnd(float end) = 0;
virtual void DisplayFog() = 0;
- virtual void DisableFog() = 0;
+ virtual void EnableFog(bool enable) = 0;
virtual bool IsFogEnabled() = 0;
virtual void SetBackColor(float red, float green, float blue, float alpha) = 0;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 116a11339d9..14a184bbe7f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -229,7 +229,6 @@ void RAS_OpenGLRasterizer::SetFogColor(float r,
m_fogr = r;
m_fogg = g;
m_fogb = b;
- m_fogenabled = true;
}
@@ -237,7 +236,6 @@ void RAS_OpenGLRasterizer::SetFogColor(float r,
void RAS_OpenGLRasterizer::SetFogStart(float start)
{
m_fogstart = start;
- m_fogenabled = true;
}
@@ -245,7 +243,6 @@ void RAS_OpenGLRasterizer::SetFogStart(float start)
void RAS_OpenGLRasterizer::SetFogEnd(float fogend)
{
m_fogdist = fogend;
- m_fogenabled = true;
}
@@ -261,14 +258,13 @@ void RAS_OpenGLRasterizer::SetFog(float start,
m_fogr = r;
m_fogg = g;
m_fogb = b;
- m_fogenabled = true;
}
-void RAS_OpenGLRasterizer::DisableFog()
+void RAS_OpenGLRasterizer::EnableFog(bool enable)
{
- m_fogenabled = false;
+ m_fogenabled = enable;
}
bool RAS_OpenGLRasterizer::IsFogEnabled()
@@ -281,16 +277,12 @@ void RAS_OpenGLRasterizer::DisplayFog()
{
if ((m_drawingmode >= KX_SOLID) && m_fogenabled)
{
- float params[5];
+ float params[4] = {m_fogr, m_fogg, m_fogb, 1.0f};
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_DENSITY, 0.1f);
glFogf(GL_FOG_START, m_fogstart);
glFogf(GL_FOG_END, m_fogstart + m_fogdist);
- params[0] = m_fogr;
- params[1] = m_fogg;
- params[2] = m_fogb;
- params[3] = 0.0;
- glFogfv(GL_FOG_COLOR, params);
+ glFogfv(GL_FOG_COLOR, params);
glEnable(GL_FOG);
}
else
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 1334ddb2a26..042243230b3 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -202,7 +202,7 @@ public:
virtual void SetFogColor(float r, float g, float b);
virtual void SetFogStart(float fogstart);
virtual void SetFogEnd(float fogend);
- void DisableFog();
+ virtual void EnableFog(bool enable);
virtual void DisplayFog();
virtual bool IsFogEnabled();