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authorMitchell Stokes <mogurijin@gmail.com>2014-01-27 07:28:26 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-03-20 10:57:49 +0400
commite02b9c8a45266993e5cefb71d55234128aca208c (patch)
treed9d29a0b6a0ee81b879c9665ce74f6370829257e /source/gameengine/Rasterizer
parent9d4b54b44fccabffeebd45c86f8e344e67327ad3 (diff)
BGE: Adding support for the Cast Only material option.
Note: This does not add support for the option in the viewport.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp5
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp3
3 files changed, 11 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index 47e52318b33..03f6e567771 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -282,6 +282,11 @@ bool RAS_IPolyMaterial::CastsShadows() const
return (m_flag & RAS_CASTSHADOW) != 0;
}
+bool RAS_IPolyMaterial::OnlyShadow() const
+{
+ return (m_flag & RAS_ONLYSHADOW) != 0;
+}
+
bool RAS_IPolyMaterial::UsesObjectColor() const
{
return !(m_flag & RAS_BLENDERGLSL);
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 2db71c3a2fe..14223fc59bd 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -61,7 +61,8 @@ enum MaterialProps
RAS_NORMAL =256,
RAS_DEFMULTI =512,
RAS_BLENDERGLSL =1024,
- RAS_CASTSHADOW =2048
+ RAS_CASTSHADOW =2048,
+ RAS_ONLYSHADOW =4096,
};
/**
@@ -174,6 +175,7 @@ public:
virtual bool UsesLighting(RAS_IRasterizer *rasty) const;
virtual bool UsesObjectColor() const;
virtual bool CastsShadows() const;
+ virtual bool OnlyShadow() const;
virtual void Replace_IScene(SCA_IScene *val) {} /* overridden by KX_BlenderMaterial */
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 0c715524218..4b5fc6510e0 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -587,6 +587,9 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !m_material->CastsShadows())
return false;
+ if (rasty->GetDrawingMode() != RAS_IRasterizer::KX_SHADOW && m_material->OnlyShadow())
+ return false;
+
if (!rasty->SetMaterial(*m_material))
return false;