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authorAntony Riakiotakis <kalast@gmail.com>2014-07-21 14:02:05 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-07-21 14:02:05 +0400
commitf745564e4ee791e4faf804b09ce975b882f4f8d9 (patch)
tree90ebbe363ccd925cedc652c9bb018ce552b5a2ab /source/gameengine/Rasterizer
parent8489b94e07f9e73bd3c9c3e4f6a91f1f0a259827 (diff)
GSOC 2013 paint
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
index b138f84ea97..c8975c245cb 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
@@ -247,7 +247,7 @@ void RAS_StorageIM::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
//ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
current_blmat_nr = current_polymat->GetMaterialIndex();
current_image = current_polymat->GetBlenderImage();
- ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM, NULL, NULL);
+ ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM, NULL, NULL, DM_DRAW_USE_ACTIVE_UV);
}
return;
}