diff options
author | Jean-Luc Peurière <jlp@nerim.net> | 2005-03-09 22:45:59 +0300 |
---|---|---|
committer | Jean-Luc Peurière <jlp@nerim.net> | 2005-03-09 22:45:59 +0300 |
commit | c78e44cdc563853c250da78ee78ba622c39126b2 (patch) | |
tree | fb116af7e1edd94ef96ae883bea727be372e2bd2 /source/gameengine/Rasterizer | |
parent | 77d44e88e95d86661fc8b29db923083ec747cf9d (diff) |
big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
Diffstat (limited to 'source/gameengine/Rasterizer')
3 files changed, 7 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index a9934df1d02..abc3495d391 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -181,11 +181,13 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights) { - bool bUseLights = rendertools->ProcessLighting(-1); + // bool bUseLights = rendertools->ProcessLighting(-1); /*unused*/ + ; } else { - bool bUseLights = rendertools->ProcessLighting(m_material->GetLightLayer()); + // bool bUseLights = rendertools->ProcessLighting(m_material->GetLightLayer()); /*unused*/ + ; } drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ? diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index a28cbac2580..6bc3b75fd5a 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -463,7 +463,7 @@ RAS_TexVert* RAS_MeshObject::GetVertex(short array, void RAS_MeshObject::ClearArrayData() { - for (unsigned int i=0;i<m_matVertexArrayS.size();i++) + for (int i=0;i<m_matVertexArrayS.size();i++) { KX_ArrayOptimizer** ao = m_matVertexArrayS.at(i); if (ao) @@ -567,7 +567,7 @@ struct RAS_MeshObject::polygonSlot RAS_TexVert *vert = mesh->GetVertex(base.m_vtxarray, base.m_indexarray[0], poly->GetMaterial()->GetPolyMaterial()); m_z = MT_dot(pnorm, vert->getLocalXYZ()) + pval; - for( unsigned int i = 1; i < m_poly->VertexCount(); i++) + for(int i = 1; i < m_poly->VertexCount(); i++) { vert = mesh->GetVertex(base.m_vtxarray, base.m_indexarray[i], poly->GetMaterial()->GetPolyMaterial()); float z = MT_dot(pnorm, vert->getLocalXYZ()) + pval; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp index 8b232c7d932..cd7fb7f2c45 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp @@ -155,6 +155,7 @@ static void bglDeallocEntryPoints (void) // ------------------------- +/*unused*/ static void * bglGetProcAddress (const GLubyte * pszProc) { if (!gBundleRefOpenGL) |