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authorCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
commitddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch)
treea7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/gameengine/Rasterizer
parent30fd258a0b407419a369fbb2818c49df6b70968e (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp8
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_texmatrix.cpp4
6 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 480cc742ec8..9fb47117f1d 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -393,7 +393,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
target->m_joinedSlots.push_back(this);
MT_Matrix4x4 ntransform = m_joinInvTransform.transposed();
- ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f;
+ ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
for (begin(mit); !end(mit); next(mit))
for (i=mit.startvertex; i<mit.endvertex; i++)
@@ -471,7 +471,7 @@ bool RAS_MeshSlot::Split(bool force)
}
MT_Matrix4x4 ntransform = m_joinInvTransform.inverse().transposed();
- ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f;
+ ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
for (begin(mit); !end(mit); next(mit))
for (i=mit.startvertex; i<mit.endvertex; i++)
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 21d2e6d5a7b..2ccb9453b3d 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -608,7 +608,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj)
weights= (float*)MEM_mallocN(totvert*sizeof(float), "weights");
for (i=0; i < totvert; i++, dv++) {
- weights[i]= defvert_find_weight(dv, defindex);
+ weights[i] = defvert_find_weight(dv, defindex);
}
kb->weights = weights;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 9d87f0df047..dc96e972217 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -239,10 +239,10 @@ void RAS_OpenGLRasterizer::DisplayFog()
glFogf(GL_FOG_DENSITY, 0.1f);
glFogf(GL_FOG_START, m_fogstart);
glFogf(GL_FOG_END, m_fogstart + m_fogdist);
- params[0]= m_fogr;
- params[1]= m_fogg;
- params[2]= m_fogb;
- params[3]= 0.0;
+ params[0] = m_fogr;
+ params[1] = m_fogg;
+ params[2] = m_fogb;
+ params[3] = 0.0;
glFogfv(GL_FOG_COLOR, params);
glEnable(GL_FOG);
}
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index f454d1c0204..74544a80efa 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -40,7 +40,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i
{
m_bucket = bucket;
m_darray = darray;
- m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
+ m_offset[0] = m_offset[1] = m_offset[2] = m_offset[3] = 0;
m_numvert = numvert;
// m_edgecode = 255;
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index f74aa24232b..b60fae73e2a 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -77,7 +77,7 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
void RAS_TexVert::SetXYZ(const float *xyz)
{
- m_localxyz[0]= xyz[0]; m_localxyz[1]= xyz[1]; m_localxyz[2]= xyz[2];
+ m_localxyz[0] = xyz[0]; m_localxyz[1] = xyz[1]; m_localxyz[2] = xyz[2];
}
void RAS_TexVert::SetUV(const MT_Point2& uv)
diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
index 4399265c380..d335a38171f 100644
--- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp
+++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
@@ -93,10 +93,10 @@ int main()
MT_Point2 puv0={0,0};
MT_Point3 pxyz0 (0,0,128);
- MT_Scalar puv1[2]={1,0};
+ MT_Scalar puv1[2] = {1,0};
MT_Point3 pxyz1(128,0,128);
- MT_Scalar puv2[2]={1,1};
+ MT_Scalar puv2[2] = {1,1};
MT_Point3 pxyz2(128,0,0);
RAS_TexVert p0(pxyz0,puv0);