diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-22 12:15:51 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-22 12:15:51 +0400 |
commit | ddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch) | |
tree | a7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/gameengine/Rasterizer | |
parent | 30fd258a0b407419a369fbb2818c49df6b70968e (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/Rasterizer')
6 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 480cc742ec8..9fb47117f1d 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -393,7 +393,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance) target->m_joinedSlots.push_back(this); MT_Matrix4x4 ntransform = m_joinInvTransform.transposed(); - ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f; + ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f; for (begin(mit); !end(mit); next(mit)) for (i=mit.startvertex; i<mit.endvertex; i++) @@ -471,7 +471,7 @@ bool RAS_MeshSlot::Split(bool force) } MT_Matrix4x4 ntransform = m_joinInvTransform.inverse().transposed(); - ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f; + ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f; for (begin(mit); !end(mit); next(mit)) for (i=mit.startvertex; i<mit.endvertex; i++) diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index 21d2e6d5a7b..2ccb9453b3d 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -608,7 +608,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj) weights= (float*)MEM_mallocN(totvert*sizeof(float), "weights"); for (i=0; i < totvert; i++, dv++) { - weights[i]= defvert_find_weight(dv, defindex); + weights[i] = defvert_find_weight(dv, defindex); } kb->weights = weights; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 9d87f0df047..dc96e972217 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -239,10 +239,10 @@ void RAS_OpenGLRasterizer::DisplayFog() glFogf(GL_FOG_DENSITY, 0.1f); glFogf(GL_FOG_START, m_fogstart); glFogf(GL_FOG_END, m_fogstart + m_fogdist); - params[0]= m_fogr; - params[1]= m_fogg; - params[2]= m_fogb; - params[3]= 0.0; + params[0] = m_fogr; + params[1] = m_fogg; + params[2] = m_fogb; + params[3] = 0.0; glFogfv(GL_FOG_COLOR, params); glEnable(GL_FOG); } diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp index f454d1c0204..74544a80efa 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.cpp +++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp @@ -40,7 +40,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i { m_bucket = bucket; m_darray = darray; - m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0; + m_offset[0] = m_offset[1] = m_offset[2] = m_offset[3] = 0; m_numvert = numvert; // m_edgecode = 255; diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp index f74aa24232b..b60fae73e2a 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.cpp +++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp @@ -77,7 +77,7 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz) void RAS_TexVert::SetXYZ(const float *xyz) { - m_localxyz[0]= xyz[0]; m_localxyz[1]= xyz[1]; m_localxyz[2]= xyz[2]; + m_localxyz[0] = xyz[0]; m_localxyz[1] = xyz[1]; m_localxyz[2] = xyz[2]; } void RAS_TexVert::SetUV(const MT_Point2& uv) diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp index 4399265c380..d335a38171f 100644 --- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp +++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp @@ -93,10 +93,10 @@ int main() MT_Point2 puv0={0,0}; MT_Point3 pxyz0 (0,0,128); - MT_Scalar puv1[2]={1,0}; + MT_Scalar puv1[2] = {1,0}; MT_Point3 pxyz1(128,0,128); - MT_Scalar puv2[2]={1,1}; + MT_Scalar puv2[2] = {1,1}; MT_Point3 pxyz2(128,0,0); RAS_TexVert p0(pxyz0,puv0); |