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authorCampbell Barton <ideasman42@gmail.com>2009-05-06 05:41:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-06 05:41:04 +0400
commit013afe4314dbda5345d52abc84938fabd51a86b5 (patch)
tree9d3c8bafb542939731518798354c42d180d7db8d /source/gameengine/Rasterizer
parent31b52cf95365ea08ac46987700f08e893d1ccb7f (diff)
[#18690] mesh ripping allowed on multires
also fixed uninitialized variable use in the BGE when shaders are not supported.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 176da51b183..239031866ca 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -63,11 +63,9 @@ numberoffilters(0), need_tex_update(true)
isshadersupported = GLEW_ARB_shader_objects &&
GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;
+ /* used to return before 2.49 but need to initialize values so dont */
if(!isshadersupported)
- {
std::cout<<"shaders not supported!" << std::endl;
- return;
- }
int passindex;
for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)