diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 19:06:20 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 19:06:20 +0400 |
commit | 2074128fadbfd58ea13a68cbccaa1f6771bbd710 (patch) | |
tree | 382eedec3266dc9780f3e29aa41a9153d4809b76 /source/gameengine/Rasterizer | |
parent | 4b77f9504c7f468fe3b3e91ab503b09b5f1e1a9e (diff) |
Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
User guide:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera
Fixed two bugs from original patch:
- deleting a text will clear the warp field from Game framing settings
- removed spurious black dots along the edge of the cube map in the gameplayer
Known limitation:
- resizing of the screen doesn't work in the gameplayer
Known bugs:
- Texture with reflexion are not rendered correctly
- Spurious problems with light
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 1 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 6 |
2 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 83adcfd8321..cfeda06e670 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -113,6 +113,7 @@ public: RAS_STEREO_ANAGLYPH, RAS_STEREO_SIDEBYSIDE, RAS_STEREO_VINTERLACE, + RAS_STEREO_DOME, RAS_STEREO_MAXSTEREO }; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 765ff0174ee..1a9a28916de 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -436,7 +436,7 @@ RAS_IRasterizer::StereoMode RAS_OpenGLRasterizer::GetStereoMode() bool RAS_OpenGLRasterizer::Stereo() { - if(m_stereomode == RAS_STEREO_NOSTEREO) + if(m_stereomode == RAS_STEREO_NOSTEREO || m_stereomode == RAS_STEREO_DOME) return false; else return true; @@ -803,7 +803,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix( double mat[16]; // correction for stereo - if(m_stereomode != RAS_STEREO_NOSTEREO) + if(Stereo()) { float near_div_focallength; // next 2 params should be specified on command line and in Blender publisher @@ -846,7 +846,7 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, const MT_Vecto m_viewmatrix = mat; // correction for stereo - if(m_stereomode != RAS_STEREO_NOSTEREO) + if(Stereo()) { MT_Matrix3x3 camOrientMat3x3(camOrientQuat); MT_Vector3 unitViewDir(0.0, -1.0, 0.0); // minus y direction, Blender convention |