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authorCampbell Barton <ideasman42@gmail.com>2012-08-04 02:12:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-04 02:12:57 +0400
commit6972e19fd55470700618174bbba5893d53b1deaa (patch)
tree51f3fcbd3fa978e9053c9a0763f15232e08ff8ed /source/gameengine/Rasterizer
parent84df85164d4d869d0830ea23467bcd0e1f127d48 (diff)
code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)). - reduce some double promotions.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 76d1a64a4c0..b769fc4b703 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -962,10 +962,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
{
glMatrixMode(GL_PROJECTION);
- double* matrix = &mat(0,0);
+ double* matrix = &mat(0, 0);
glLoadMatrixd(matrix);
- m_camortho= (mat(3, 3) != 0.0f);
+ m_camortho = (mat(3, 3) != 0.0);
}
void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
@@ -977,7 +977,7 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
/* Internally, MT_Matrix4x4 uses doubles (MT_Scalar). */
glLoadMatrixd(matrix);
- m_camortho= (mat[3][3] != 0.0f);
+ m_camortho= (mat[3][3] != 0.0);
}
MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
@@ -1002,11 +1002,11 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
// if Rasterizer.setFocalLength is not called we use the camera focallength
if (!m_setfocallength)
// if focallength is null we use a value known to be reasonable
- m_focallength = (focallength == 0.f) ? m_eyeseparation * 30.0
+ m_focallength = (focallength == 0.f) ? m_eyeseparation * 30.0f
: focallength;
near_div_focallength = frustnear / m_focallength;
- offset = 0.5 * m_eyeseparation * near_div_focallength;
+ offset = 0.5f * m_eyeseparation * near_div_focallength;
switch(m_curreye)
{
case RAS_STEREO_LEFTEYE: