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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/gameengine/Rasterizer
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp27
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript7
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp26
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h3
-rw-r--r--source/gameengine/Rasterizer/SConscript10
11 files changed, 65 insertions, 25 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index fb3607f89f4..cd88112007b 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -143,7 +143,7 @@ const STR_String& RAS_IPolyMaterial::GetTextureName() const
return m_texturename;
}
-const unsigned int RAS_IPolyMaterial::GetFlag() const
+unsigned int RAS_IPolyMaterial::GetFlag() const
{
return m_flag;
}
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 218dd91cb30..e5b24070c4b 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -138,7 +138,7 @@ public:
const STR_String& GetMaterialName() const;
dword GetMaterialNameHash() const;
const STR_String& GetTextureName() const;
- const unsigned int GetFlag() const;
+ unsigned int GetFlag() const;
virtual bool UsesLighting(RAS_IRasterizer *rasty) const;
virtual bool UsesObjectColor() const;
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index b4b90c3608b..83adcfd8321 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -255,6 +255,8 @@ public:
/**
*/
virtual const MT_Point3& GetCameraPosition()=0;
+ virtual bool GetCameraOrtho()=0;
+
/**
*/
virtual void SetFog(float start,
@@ -359,6 +361,8 @@ public:
virtual void SetPolygonOffset(float mult, float add) = 0;
virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0;
+ virtual void FlushDebugLines()=0;
+
virtual void SetTexCoordNum(int num) = 0;
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index 57f331e64cb..a289ffed492 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -134,6 +134,7 @@ public:
virtual
void
ProcessLighting(
+ RAS_IRasterizer *rasty,
int layer,
const MT_Transform& trans
)=0;
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index ad8d7ebd5b0..d8631c1edf6 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -517,9 +517,9 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I
return false;
if (m_material->UsesLighting(rasty))
- rendertools->ProcessLighting(RAS_IRenderTools::RAS_LIGHT_OBJECT_LAYER, cameratrans);
+ rendertools->ProcessLighting(rasty, RAS_IRenderTools::RAS_LIGHT_OBJECT_LAYER, cameratrans);
else
- rendertools->ProcessLighting(-1, cameratrans);
+ rendertools->ProcessLighting(rasty, -1, cameratrans);
return true;
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 3cad5fe74f2..d4d1b73c772 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -59,6 +59,8 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
m_2DCanvas(canvas),
m_fogenabled(false),
m_time(0.0),
+ m_campos(0.0f, 0.0f, 0.0f),
+ m_camortho(false),
m_stereomode(RAS_STEREO_NOSTEREO),
m_curreye(RAS_STEREO_LEFTEYE),
m_eyeseparation(0.0),
@@ -325,13 +327,12 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
m_materialCachingInfo = 0;
}
-
-void RAS_OpenGLRasterizer::EndFrame()
+void RAS_OpenGLRasterizer::FlushDebugLines()
{
+//DrawDebugLines
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
- //DrawDebugLines
glBegin(GL_LINES);
for (unsigned int i=0;i<m_debugLines.size();i++)
{
@@ -346,8 +347,19 @@ void RAS_OpenGLRasterizer::EndFrame()
}
glEnd();
+ glEnable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+
m_debugLines.clear();
+}
+
+void RAS_OpenGLRasterizer::EndFrame()
+{
+
+
+ FlushDebugLines();
+
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
m_2DCanvas->EndFrame();
}
@@ -756,8 +768,9 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
glMatrixMode(GL_PROJECTION);
double* matrix = &mat(0,0);
glLoadMatrixd(matrix);
-}
+ m_camortho= (mat(3, 3) != 0.0f);
+}
void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
{
@@ -767,6 +780,8 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
mat.getValue(matrix);
/* Internally, MT_Matrix4x4 uses doubles (MT_Scalar). */
glLoadMatrixd(matrix);
+
+ m_camortho= (mat[3][3] != 0.0f);
}
MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
@@ -883,6 +898,10 @@ const MT_Point3& RAS_OpenGLRasterizer::GetCameraPosition()
return m_campos;
}
+bool RAS_OpenGLRasterizer::GetCameraOrtho()
+{
+ return m_camortho;
+}
void RAS_OpenGLRasterizer::SetCullFace(bool enable)
{
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index d39fd642f86..83a9f759a8b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -80,6 +80,7 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
MT_Matrix4x4 m_viewmatrix;
MT_Matrix4x4 m_viewinvmatrix;
MT_Point3 m_campos;
+ bool m_camortho;
StereoMode m_stereomode;
StereoEye m_curreye;
@@ -168,6 +169,7 @@ public:
);
virtual const MT_Point3& GetCameraPosition();
+ virtual bool GetCameraOrtho();
virtual void SetFog(
float start,
@@ -238,6 +240,8 @@ public:
virtual void SetPolygonOffset(float mult, float add);
+ virtual void FlushDebugLines();
+
virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
{
OglDebugLine line;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index b9358ffde6b..c0b73e7644f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -6,4 +6,9 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines '
incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
-env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 115] )
+cxxflags = []
+if env['OURPLATFORM']=='win32-vc':
+ cxxflags.append ('/GR')
+ cxxflags.append ('/O2')
+
+env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 115], cxx_compileflags = cxxflags )
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index b92965ed1cc..210addfb927 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -59,10 +59,10 @@ const MT_Point3& RAS_TexVert::xyz()
void RAS_TexVert::SetRGBA(const MT_Vector4& rgba)
{
unsigned char *colp = (unsigned char*) &m_rgba;
- colp[0] = (unsigned char) (rgba[0]*255.0);
- colp[1] = (unsigned char) (rgba[1]*255.0);
- colp[2] = (unsigned char) (rgba[2]*255.0);
- colp[3] = (unsigned char) (rgba[3]*255.0);
+ colp[0] = (unsigned char) (rgba[0]*255.0f);
+ colp[1] = (unsigned char) (rgba[1]*255.0f);
+ colp[2] = (unsigned char) (rgba[2]*255.0f);
+ colp[3] = (unsigned char) (rgba[3]*255.0f);
}
@@ -71,7 +71,10 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
xyz.getValue(m_localxyz);
}
-
+void RAS_TexVert::SetXYZ(const float *xyz)
+{
+ m_localxyz[0]= xyz[0]; m_localxyz[1]= xyz[1]; m_localxyz[2]= xyz[2];
+}
void RAS_TexVert::SetUV(const MT_Point2& uv)
{
@@ -111,15 +114,18 @@ void RAS_TexVert::SetTangent(const MT_Vector3& tangent)
}
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
+#define _VEC_EQUAL3(_v1, _v2) (_v1[0]==_v2[0] && _v1[1]==_v2[1] && _v1[2]==_v2[2])
+#define _VEC_EQUAL2(_v1, _v2) (_v1[0]==_v2[0] && _v1[1]==_v2[1])
bool RAS_TexVert::closeTo(const RAS_TexVert* other)
{
return (m_flag == other->m_flag &&
m_rgba == other->m_rgba &&
- MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
- MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) &&
- MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) &&
- MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) && // p --
- MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))) ;
+ _VEC_EQUAL3(m_normal, other->m_normal) &&
+ _VEC_EQUAL3(m_tangent, other->m_tangent) &&
+ _VEC_EQUAL2(m_uv1, other->m_uv1) &&
+ _VEC_EQUAL2(m_uv2, other->m_uv2) // p --
+ /* we know the verts must be shared so dont need to check this */
+ /*&& FAST_MT_fuzzyEqual3(m_localxyz, other->m_localxyz)*/) ;
}
short RAS_TexVert::getFlag() const
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index 54da109cbf1..811867f3579 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -110,11 +110,12 @@ public:
return (unsigned char *) &m_rgba;
}
- const unsigned int getOrigIndex() const {
+ unsigned int getOrigIndex() const {
return m_origindex;
}
void SetXYZ(const MT_Point3& xyz);
+ void SetXYZ(const float *xyz);
void SetUV(const MT_Point2& uv);
void SetUV2(const MT_Point2& uv);
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index ebb2f28ec16..9f4cd61e7bb 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -7,9 +7,9 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/blender/blenkernel #source/blender/makesdna'
incs += ' ' + env['BF_PYTHON_INC']
+cxxflags = []
if env['OURPLATFORM']=='win32-vc':
- cflags = []
- cflags.append('/Ox')
- env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], compileflags = cflags )
-else:
- env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115] )
+ cxxflags.append ('/GR')
+ cxxflags.append ('/O2')
+
+env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], cxx_compileflags = cxxflags )