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authorMitchell Stokes <mogurijin@gmail.com>2012-12-25 10:20:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-12-25 10:20:50 +0400
commit62b6303735a1bbdb0f978ecf6afc1829d13ebe7b (patch)
treea69e00d21893bb7c64ef0fcf124c94247b3dbace /source/gameengine/Rasterizer
parentf339c63584526a56e5053dc288ccf557a722a202 (diff)
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 60b9f052075..63ad7892aa5 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -178,7 +178,19 @@ public:
SetViewPort(
int x1, int y1,
int x2, int y2
- ) = 0;
+ ) = 0;
+
+ /**
+ * Update the Canvas' viewport (used when the viewport changes without using SetViewPort()
+ * eg: Shadow buffers and FBOs
+ */
+
+ virtual
+ void
+ UpdateViewPort(
+ int x1, int y1,
+ int x2, int y2
+ ) = 0;
/**
* Get the visible viewport