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author | Campbell Barton <ideasman42@gmail.com> | 2013-03-18 15:44:56 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-18 15:44:56 +0400 |
commit | 655ed9cc7f237202e8d93b47c7cb12d6fc79d8b0 (patch) | |
tree | dca6a107fbbb179a5787b651a7083f0e54f8fd00 /source/gameengine/Rasterizer | |
parent | b19155e76cca879724f7deae2cfd71d19f953229 (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MeshObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index 49b74895302..2af71c5efa9 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -115,7 +115,7 @@ RAS_MeshObject::RAS_MeshObject(Mesh* mesh) int count=0; // initialize weight cache for shape objects // count how many keys in this mesh - for (kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) + for (kb= (KeyBlock *)m_mesh->key->block.first; kb; kb= (KeyBlock *)kb->next) count++; m_cacheWeightIndex.resize(count,-1); } @@ -129,7 +129,7 @@ RAS_MeshObject::~RAS_MeshObject() { KeyBlock *kb; // remove the weight cache to avoid memory leak - for (kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) { + for (kb = (KeyBlock *)m_mesh->key->block.first; kb; kb = (KeyBlock *)kb->next) { if (kb->weights) MEM_freeN(kb->weights); kb->weights= NULL; |