diff options
author | Ton Roosendaal <ton@blender.org> | 2005-06-08 22:55:49 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-06-08 22:55:49 +0400 |
commit | 205b6501a0ad8e792d2d7cc32dc3ba25b7613ec2 (patch) | |
tree | c82cd64d5849e161f738334606fc676d33a2ffa5 /source/gameengine/Rasterizer | |
parent | ce68fddc0db812dd827ffd2d8bf90fb0badcb90e (diff) |
(Accidentally sent previous commit without message... is same stuff)
gcc4 error fixes for compiling in OSX Tiger
Also; make using python framework default in makefiles
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp index cd7fb7f2c45..cd37fbec502 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp @@ -110,32 +110,32 @@ static OSStatus bglInitEntryPoints (void) err = FindFolder (kSystemDomain, kFrameworksFolderType, false, &fileRefParam.ioVRefNum, &fileRefParam.ioDirID); if (noErr != err) { - DebugStr ("\pCould not find frameworks folder"); + DebugStr ((unsigned char *)"\pCould not find frameworks folder"); return err; } err = PBMakeFSRefSync (&fileRefParam); // make FSRef for folder if (noErr != err) { - DebugStr ("\pCould make FSref to frameworks folder"); + DebugStr ((unsigned char *)"\pCould make FSref to frameworks folder"); return err; } // create URL to folder bundleURLOpenGL = CFURLCreateFromFSRef (kCFAllocatorDefault, &fileRef); if (!bundleURLOpenGL) { - DebugStr ("\pCould create OpenGL Framework bundle URL"); + DebugStr ((unsigned char *)"\pCould create OpenGL Framework bundle URL"); return paramErr; } // create ref to GL's bundle gBundleRefOpenGL = CFBundleCreate (kCFAllocatorDefault, bundleURLOpenGL); if (!gBundleRefOpenGL) { - DebugStr ("\pCould not create OpenGL Framework bundle"); + DebugStr ((unsigned char *)"\pCould not create OpenGL Framework bundle"); return paramErr; } CFRelease (bundleURLOpenGL); // release created bundle // if the code was successfully loaded, look for our function. if (!CFBundleLoadExecutable (gBundleRefOpenGL)) { - DebugStr ("\pCould not load MachO executable"); + DebugStr ((unsigned char *)"\pCould not load MachO executable"); return paramErr; } return err; |