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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-27 15:07:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-27 15:07:34 +0400
commit5e5b0cbb263d1e18867cfda5ce221221e1b1c2d4 (patch)
tree4bb54c13dca858fd19e34b2ed4db138a9a42028b /source/gameengine/Rasterizer
parent028073618143021034143163095d0038ed98f9c3 (diff)
Game engine was not updated yet to disable vertex/normal state on exit as
other parts of Blender expect, might have caused issues with VBO's in some cases.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index 087b5d052c3..622ba852934 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -91,8 +91,8 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode)
void RAS_VAOpenGLRasterizer::Exit()
{
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);