diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
commit | b9a19f1ea702446cb176d3f621de331d5c2cc9da (patch) | |
tree | 9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/Rasterizer | |
parent | 3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff) |
Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Rasterizer')
19 files changed, 72 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index 72427473fc1..d07bb32e90e 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -38,6 +38,10 @@ #include "RAS_MaterialBucket.h" #include "GEN_Map.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class RAS_BucketManager { diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h index b136aedf405..55355f1c075 100644 --- a/source/gameengine/Rasterizer/RAS_CameraData.h +++ b/source/gameengine/Rasterizer/RAS_CameraData.h @@ -32,6 +32,10 @@ #ifndef __RAS_CAMERADATA_H #define __RAS_CAMERADATA_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + struct RAS_CameraData { float m_lens; diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index 9aeb85c5740..826e393dfa5 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -33,6 +33,10 @@ #ifndef RAS_DEFORMER #define RAS_DEFORMER +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h index 8b3cc1b2f19..648a3909ae3 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.h +++ b/source/gameengine/Rasterizer/RAS_FramingManager.h @@ -32,6 +32,10 @@ #ifndef RAS_FRAMINGMANAGER_H #define RAS_FRAMINGMANAGER_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class RAS_Rect; /** diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index f1f2a8bcf62..18832cd58c3 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -32,6 +32,10 @@ #ifndef __RAS_ICANVAS #define __RAS_ICANVAS +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /** * 2D rendering device context. The connection from 3d rendercontext to 2d surface. */ diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 0855c74f9dd..7130a15cc99 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -34,6 +34,9 @@ #include "STR_HashedString.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif /** * Polygon Material on which the material buckets are sorted diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index d3a2a74887c..13afe5ee113 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -32,6 +32,10 @@ #ifndef __RAS_IRASTERIZER #define __RAS_IRASTERIZER +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) #endif diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 2fafed4cfa8..1432d3acc46 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -35,10 +35,13 @@ #include "MT_Transform.h" #include "RAS_IRasterizer.h" - #include <vector> #include <algorithm> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class RAS_IPolyMaterial; struct RAS_LightObject; diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h index 0c313df80c8..fd637d64eda 100644 --- a/source/gameengine/Rasterizer/RAS_LightObject.h +++ b/source/gameengine/Rasterizer/RAS_LightObject.h @@ -34,6 +34,10 @@ #include "MT_CmMatrix4x4.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + struct RAS_LightObject { enum LightType{ diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 6e5307ca5ed..4716b0615db 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -44,6 +44,10 @@ #include <set> using namespace std; +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + typedef vector< vector<class RAS_TexVert>* > vecVertexArray; typedef vector<unsigned int> KX_IndexArray; typedef vector< KX_IndexArray* > vecIndexArrays; diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index ad4bbb4bbb2..2bed25cb7b5 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -32,6 +32,9 @@ #ifndef __RAS_MESHOBJECT #define __RAS_MESHOBJECT +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif #ifdef WIN32 // disable the STL warnings ("debug information length > 255") diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h index 1592fc57e77..1f8c0674cac 100644 --- a/source/gameengine/Rasterizer/RAS_ObjectColor.h +++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h @@ -32,6 +32,10 @@ #ifndef __RAS_OBJECTCOLOR_H #define __RAS_OBJECTCOLOR_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + struct RAS_ObjectColor { float m_red; float m_green; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h index b87abb9c3dd..ce0be3725b8 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h @@ -32,6 +32,10 @@ #ifndef __RAS_CHECKVERTEXARRAYS #define __RAS_CHECKVERTEXARRAYS +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + bool RAS_SystemSupportsVertexArrays(); #endif //__RAS_CHECKVERTEXARRAYS diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 58573bdf5a7..0f926be7fd5 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -32,6 +32,10 @@ #ifndef __RAS_OPENGLRASTERIZER #define __RAS_OPENGLRASTERIZER +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) #endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h index 6a44d36277b..fd9ab791992 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h @@ -32,6 +32,10 @@ #ifndef __KX_VERTEXARRAYOPENGLRASTERIZER #define __KX_VERTEXARRAYOPENGLRASTERIZER +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #include "RAS_OpenGLRasterizer.h" class RAS_VAOpenGLRasterizer : public RAS_OpenGLRasterizer diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h index 7c1c0bd7093..26725cdf0fb 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.h +++ b/source/gameengine/Rasterizer/RAS_Polygon.h @@ -32,6 +32,10 @@ #ifndef __RAS_POLYGON #define __RAS_POLYGON +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #include "RAS_TexVert.h" //#include "KX_BoundingVolumes.h" #include "RAS_MaterialBucket.h" diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h index b15e039b52c..b171bb79020 100644 --- a/source/gameengine/Rasterizer/RAS_Rect.h +++ b/source/gameengine/Rasterizer/RAS_Rect.h @@ -33,6 +33,9 @@ #ifndef _RAS_RECT #define _RAS_RECT +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif /** * @section interface class. diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h index 619d2751e5d..eb93713d7b6 100644 --- a/source/gameengine/Rasterizer/RAS_TexMatrix.h +++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h @@ -35,11 +35,12 @@ #include "MT_Matrix3x3.h" #include "MT_Point3.h" #include "MT_Point2.h" - - - #include "RAS_TexVert.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir); #endif //__RASTEXMATRIX diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h index 9b16e37a97d..634216aead0 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.h +++ b/source/gameengine/Rasterizer/RAS_TexVert.h @@ -37,6 +37,9 @@ #include "MT_Point2.h" #include "MT_Transform.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif static MT_Point3 g_pt3; static MT_Point2 g_pt2; |