diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-06-30 01:51:27 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-06-30 01:51:27 +0400 |
commit | ab7794392e9708ddbba24d9b444f61c06b19099b (patch) | |
tree | 740cf3b9a4082dbc908dbb891aed558a5385be8b /source/gameengine/Rasterizer | |
parent | 6d7a43dd5440002128a7b1b3fa30661f9b9626a9 (diff) |
Fix for bug #7753: after game engine drawing with vertex arrays,
nurbs/curves/text dissappears.
This also removes the "vertex arrays" option and enables it always
for OpenGL version >= 1.1 - there's no need to have an option to
make things render faster disabled by default, also it should work
stable now.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 3 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | 5 |
2 files changed, 6 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index d3c0426de86..18147b53f4c 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -125,6 +125,9 @@ static void Myinit_gl_stuff(void) glDisable(GL_TEXTURE_1D); glDisable(GL_TEXTURE_2D); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + glPixelTransferi(GL_MAP_COLOR, GL_FALSE); glPixelTransferi(GL_RED_SCALE, 1); glPixelTransferi(GL_RED_BIAS, 0); diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index ce76318c2ce..c4702fe5a74 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -91,9 +91,10 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode) void RAS_VAOpenGLRasterizer::Exit() { - glDisableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); EnableTextures(false); RAS_OpenGLRasterizer::Exit(); |