diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-16 02:26:00 +0300 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-16 02:26:00 +0300 |
commit | c3d74547befb549cb3104d39797519a32afb2f35 (patch) | |
tree | d279dc7b892b6e039b891c9ef041a64940752921 /source/gameengine/Rasterizer | |
parent | 915baae622233e89ae721ef2562732564e58fb27 (diff) |
SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript | 7 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/SConscript | 10 |
2 files changed, 11 insertions, 6 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript index 8d46528f7f0..6731da9a776 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript @@ -6,4 +6,9 @@ sources = env.Glob('*.cpp') incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines ' incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC'] -env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] ) +cxxflags = [] +if env['OURPLATFORM']=='win32-vc': + cxxflags.append ('/GR') + cxxflags.append ('/O2') + +env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120], cxx_compileflags = cxxflags ) diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index a024f7e0ee6..a16a04b8514 100644 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -7,9 +7,9 @@ sources = env.Glob('*.cpp') incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/blender/blenkernel #source/blender/makesdna' incs += ' ' + env['BF_PYTHON_INC'] +cxxflags = [] if env['OURPLATFORM']=='win32-vc': - cflags = [] - cflags.append('/Ox') - env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags ) -else: - env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] ) + cxxflags.append ('/GR') + cxxflags.append ('/O2') + +env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], cxx_compileflags = cxxflags ) |