diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-25 18:37:39 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-25 18:37:39 +0400 |
commit | da1f38f99d3b8a07ed4ddd905f8e7d7c6e25f945 (patch) | |
tree | 71add2281425519cfd2c06e8d3d6e67cae2b83a7 /source/gameengine/Rasterizer | |
parent | f680b56ebfc1415334598e619ec9310ccce472c2 (diff) |
Apply BGE patch 11137: Render objects with negative scaling correctly (as in Blender)
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRenderTools.h | 1 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | 2 |
2 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 16e15653c82..bcbf907741b 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -146,6 +146,7 @@ public: int layer )=0; + virtual void SetClientObject( void* obj diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 02e84f8a243..96ce220ae4d 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -325,6 +325,8 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans, while (ActivateMaterial(cameratrans, rasty, rendertools, drawmode)) RenderMeshSlot(cameratrans, rasty, rendertools, *it, drawmode); } + // to reset the eventual GL_CW mode + rendertools->SetClientObject(NULL); } |