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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-06 05:18:53 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-06 05:18:53 +0400
commite279aadb9721d881167bd978a44a3408c8578def (patch)
treebbef0c685203b627a950c473c665e9380c4a9e08 /source/gameengine/Rasterizer
parent61e628365741089967db17f0cfc02cf059dfb9e4 (diff)
Bugfix: game engine could crash with empty display arrays on
windows (caused by invisible faces for example).
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp36
1 files changed, 23 insertions, 13 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index e003cdc9368..69a8271d3e8 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -131,19 +131,29 @@ void RAS_MeshSlot::begin(RAS_MeshSlot::iterator& it)
int startvertex, endvertex;
int startindex, endindex;
- it.array = m_displayArrays[m_startarray];
-
- startvertex = m_startvertex;
- endvertex = (m_startarray == m_endarray)? m_endvertex: it.array->m_vertex.size();
- startindex = m_startindex;
- endindex = (m_startarray == m_endarray)? m_endindex: it.array->m_index.size();
-
- it.vertex = &it.array->m_vertex[0];
- it.index = &it.array->m_index[startindex];
- it.startvertex = startvertex;
- it.endvertex = endvertex;
- it.totindex = endindex-startindex;
- it.arraynum = m_startarray;
+ it.array = (m_displayArrays.size() > 0)? m_displayArrays[m_startarray]: NULL;
+
+ if(it.array == NULL || it.array->m_index.size() == 0 || it.array->m_vertex.size() == 0) {
+ it.array = NULL;
+ it.vertex = NULL;
+ it.index = NULL;
+ it.startvertex = 0;
+ it.endvertex = 0;
+ it.totindex = 0;
+ }
+ else {
+ startvertex = m_startvertex;
+ endvertex = (m_startarray == m_endarray)? m_endvertex: it.array->m_vertex.size();
+ startindex = m_startindex;
+ endindex = (m_startarray == m_endarray)? m_endindex: it.array->m_index.size();
+
+ it.vertex = &it.array->m_vertex[0];
+ it.index = &it.array->m_index[startindex];
+ it.startvertex = startvertex;
+ it.endvertex = endvertex;
+ it.totindex = endindex-startindex;
+ it.arraynum = m_startarray;
+ }
}
void RAS_MeshSlot::next(RAS_MeshSlot::iterator& it)