Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
committerKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
commitf1c4f705a19cc9ae306431be7a970712a40a2d9a (patch)
treea0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/Rasterizer
parentf78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff)
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_Deformer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_LightObject.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_ObjectColor.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_Rect.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_TexMatrix.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h4
19 files changed, 0 insertions, 78 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index d07bb32e90e..72427473fc1 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -38,10 +38,6 @@
#include "RAS_MaterialBucket.h"
#include "GEN_Map.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class RAS_BucketManager
{
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 55355f1c075..b136aedf405 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -32,10 +32,6 @@
#ifndef __RAS_CAMERADATA_H
#define __RAS_CAMERADATA_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct RAS_CameraData
{
float m_lens;
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h
index 826e393dfa5..9aeb85c5740 100644
--- a/source/gameengine/Rasterizer/RAS_Deformer.h
+++ b/source/gameengine/Rasterizer/RAS_Deformer.h
@@ -33,10 +33,6 @@
#ifndef RAS_DEFORMER
#define RAS_DEFORMER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index 648a3909ae3..8b3cc1b2f19 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -32,10 +32,6 @@
#ifndef RAS_FRAMINGMANAGER_H
#define RAS_FRAMINGMANAGER_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class RAS_Rect;
/**
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 18832cd58c3..f1f2a8bcf62 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -32,10 +32,6 @@
#ifndef __RAS_ICANVAS
#define __RAS_ICANVAS
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* 2D rendering device context. The connection from 3d rendercontext to 2d surface.
*/
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 7130a15cc99..57d2ad9bc9a 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -34,10 +34,6 @@
#include "STR_HashedString.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Polygon Material on which the material buckets are sorted
*
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 13afe5ee113..d3a2a74887c 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -32,10 +32,6 @@
#ifndef __RAS_IRASTERIZER
#define __RAS_IRASTERIZER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786)
#endif
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index 1432d3acc46..629d16e79d8 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -38,10 +38,6 @@
#include <vector>
#include <algorithm>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class RAS_IPolyMaterial;
struct RAS_LightObject;
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h
index fd637d64eda..0c313df80c8 100644
--- a/source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/source/gameengine/Rasterizer/RAS_LightObject.h
@@ -34,10 +34,6 @@
#include "MT_CmMatrix4x4.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct RAS_LightObject
{
enum LightType{
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 4716b0615db..6e5307ca5ed 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -44,10 +44,6 @@
#include <set>
using namespace std;
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
typedef vector< vector<class RAS_TexVert>* > vecVertexArray;
typedef vector<unsigned int> KX_IndexArray;
typedef vector< KX_IndexArray* > vecIndexArrays;
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 2bed25cb7b5..3aeed836ba0 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -32,10 +32,6 @@
#ifndef __RAS_MESHOBJECT
#define __RAS_MESHOBJECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// disable the STL warnings ("debug information length > 255")
#pragma warning (disable:4786)
diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h
index 1f8c0674cac..1592fc57e77 100644
--- a/source/gameengine/Rasterizer/RAS_ObjectColor.h
+++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h
@@ -32,10 +32,6 @@
#ifndef __RAS_OBJECTCOLOR_H
#define __RAS_OBJECTCOLOR_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct RAS_ObjectColor {
float m_red;
float m_green;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
index ce0be3725b8..b87abb9c3dd 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
@@ -32,10 +32,6 @@
#ifndef __RAS_CHECKVERTEXARRAYS
#define __RAS_CHECKVERTEXARRAYS
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
bool RAS_SystemSupportsVertexArrays();
#endif //__RAS_CHECKVERTEXARRAYS
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 0f926be7fd5..52359ca2480 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -32,10 +32,6 @@
#ifndef __RAS_OPENGLRASTERIZER
#define __RAS_OPENGLRASTERIZER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786)
#endif
@@ -44,7 +40,6 @@
#include <vector>
using namespace std;
-
#include "RAS_IRasterizer.h"
#include "RAS_MaterialBucket.h"
#include "RAS_ICanvas.h"
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
index fd9ab791992..6a44d36277b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
@@ -32,10 +32,6 @@
#ifndef __KX_VERTEXARRAYOPENGLRASTERIZER
#define __KX_VERTEXARRAYOPENGLRASTERIZER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "RAS_OpenGLRasterizer.h"
class RAS_VAOpenGLRasterizer : public RAS_OpenGLRasterizer
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h
index 26725cdf0fb..bbfa22a2589 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.h
+++ b/source/gameengine/Rasterizer/RAS_Polygon.h
@@ -32,12 +32,7 @@
#ifndef __RAS_POLYGON
#define __RAS_POLYGON
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "RAS_TexVert.h"
-//#include "KX_BoundingVolumes.h"
#include "RAS_MaterialBucket.h"
#include <vector>
diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h
index b171bb79020..51d8e2cc465 100644
--- a/source/gameengine/Rasterizer/RAS_Rect.h
+++ b/source/gameengine/Rasterizer/RAS_Rect.h
@@ -33,10 +33,6 @@
#ifndef _RAS_RECT
#define _RAS_RECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* @section interface class.
* RAS_Rect just encodes a simple rectangle.
diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h
index eb93713d7b6..2aceca4e1ce 100644
--- a/source/gameengine/Rasterizer/RAS_TexMatrix.h
+++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h
@@ -37,10 +37,6 @@
#include "MT_Point2.h"
#include "RAS_TexVert.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir);
#endif //__RASTEXMATRIX
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index 634216aead0..0e19ea61d9d 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -37,10 +37,6 @@
#include "MT_Point2.h"
#include "MT_Transform.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
static MT_Point3 g_pt3;
static MT_Point2 g_pt2;