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authorMitchell Stokes <mogurijin@gmail.com>2012-10-08 07:28:11 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-10-08 07:28:11 +0400
commit244ce92dbd1f32960e0f909933d99cd0e6027dcc (patch)
treeee71a9619fb257d9d7deffce53051fa1a6214cdf /source/gameengine/Rasterizer
parentaa1e50be946dfeb17f9bb98b242bdbf6775f1ab6 (diff)
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
viewport. This helps to eliminate OpenGL calls in weird places like the physics code and to reduce glGet calls, which are expensive. There should be no functional changes (except maybe a very slight speed improvement).
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp3
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h7
2 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 7312b521788..0ae8908e946 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -398,8 +398,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
if (num_filters <= 0)
return;
- GLuint viewport[4]={0};
- glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
+ const GLint *viewport = canvas->GetViewPort();
RAS_Rect rect = canvas->GetWindowArea();
int rect_width = rect.GetWidth()+1, rect_height = rect.GetHeight()+1;
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 713a06845ac..f045eb7e423 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -180,6 +180,13 @@ public:
int x2, int y2
) = 0;
+ /**
+ * Get the visible viewport
+ */
+ virtual
+ const int*
+ GetViewPort() = 0;
+
virtual
void
SetMouseState(