diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-08 07:05:57 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-08 07:05:57 +0400 |
commit | 640d766370c50366f32ca533f772b8a96b4adf5a (patch) | |
tree | 91b7f3b2be852839c5c1843d8a3b420a0f6921a5 /source/gameengine/Rasterizer | |
parent | 1c91d62c7e682c72173750e88505ba08f6fabcdf (diff) |
style cleanup - remove unneeded ';'s
Diffstat (limited to 'source/gameengine/Rasterizer')
3 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index 032d9b03299..dade2ad7c11 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -65,8 +65,8 @@ public: /* for merging */ void MergeBucketManager(RAS_BucketManager *other, SCA_IScene *scene); - BucketList & GetSolidBuckets() {return m_SolidBuckets;}; - BucketList & GetAlphaBuckets() {return m_AlphaBuckets;}; + BucketList & GetSolidBuckets() {return m_SolidBuckets;} + BucketList & GetAlphaBuckets() {return m_AlphaBuckets;} /*void PrintStats(int verbose_level) { printf("\nMappings...\n"); diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 3257682649f..527114b300f 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -130,7 +130,7 @@ public: bool image, struct GameSettings* game); - virtual ~RAS_IPolyMaterial() {}; + virtual ~RAS_IPolyMaterial() {} /** * Returns the caching information for this material, diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index e10d006994f..3b4a6c4900c 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -298,8 +298,8 @@ public: virtual void EnableMotionBlur(float motionblurvalue); virtual void DisableMotionBlur(); - virtual float GetMotionBlurValue(){return m_motionblurvalue;}; - virtual int GetMotionBlurState(){return m_motionblur;}; + virtual float GetMotionBlurValue() { return m_motionblurvalue; } + virtual int GetMotionBlurState() { return m_motionblur; } virtual void SetMotionBlurState(int newstate) { if(newstate<0) |