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authorMitchell Stokes <mogurijin@gmail.com>2012-01-23 00:25:25 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-01-23 00:25:25 +0400
commit686ce92fe88d166f0fa1658363c4de8c1b5009b2 (patch)
treeb811169ce9e199a4da77f503ae9a3bed9f61683d /source/gameengine/Rasterizer
parent359e961a12e5c2f6432b8d65a543d2d6e389ba17 (diff)
Committing patch "[#27676] Change window size/resolution in realtime" by me.
Description: This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index d7e2f237bb0..2c2f62c946e 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -205,6 +205,15 @@ public:
MakeScreenShot(
const char* filename
)=0;
+
+ virtual
+ void
+ ResizeWindow(
+ int width,
+ int height
+ )=0;
+
+
protected:
RAS_MouseState m_mousestate;