diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-22 02:58:08 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-22 02:58:08 +0400 |
commit | 9b515033071b40e982ef647ee225e8afc377e0c9 (patch) | |
tree | b8906cf9d21d2441c6dd0db1b518561def3f8f1a /source/gameengine/Rasterizer | |
parent | 049dd8a0ffa94b0d02033877ec99172659b89d8c (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/Rasterizer')
9 files changed, 20 insertions, 19 deletions
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index 627db2b63fb..51c4da3c49d 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -49,8 +49,8 @@ class RAS_MeshObject; class RAS_Deformer { public: - RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {}; - virtual ~RAS_Deformer(){}; + RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {} + virtual ~RAS_Deformer() {} virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map)=0; virtual bool Apply(class RAS_IPolyMaterial *polymat)=0; virtual bool Update(void)=0; diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 0f89af490d8..169bc6e4ee6 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -174,7 +174,7 @@ public: virtual bool UsesObjectColor() const; virtual bool CastsShadows() const; - virtual void Replace_IScene(SCA_IScene *val) {}; /* overridden by KX_BlenderMaterial */ + virtual void Replace_IScene(SCA_IScene *val) {} /* overridden by KX_BlenderMaterial */ /** * \return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode). @@ -184,7 +184,7 @@ public: /* * PreCalculate texture gen */ - virtual void OnConstruction(int layer){} + virtual void OnConstruction(int layer) {} #ifdef WITH_CXX_GUARDEDALLOC diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index d4c19410eb1..7749c4af9d6 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -64,8 +64,8 @@ typedef vector< KX_IndexArray* > vecIndexArrays; class RAS_IRasterizer { public: - RAS_IRasterizer(RAS_ICanvas* canv){}; - virtual ~RAS_IRasterizer(){}; + RAS_IRasterizer(RAS_ICanvas* canv) {}; + virtual ~RAS_IRasterizer() {}; /** * Drawing types @@ -401,8 +401,8 @@ public: virtual const MT_Matrix4x4& GetViewMatrix() const = 0; virtual const MT_Matrix4x4& GetViewInvMatrix() const = 0; - virtual bool QueryLists(){return false;} - virtual bool QueryArrays(){return false;} + virtual bool QueryLists() { return false; } + virtual bool QueryArrays() { return false; } virtual void EnableMotionBlur(float motionblurvalue)=0; virtual void DisableMotionBlur()=0; diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 7cf7fee7845..295f2510313 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -54,7 +54,7 @@ class KX_ListSlot protected: int m_refcount; public: - KX_ListSlot(){ m_refcount=1; } + KX_ListSlot() { m_refcount = 1; } virtual ~KX_ListSlot() {} virtual int Release() { if (--m_refcount > 0) diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index 326110bea57..eb8655c8b1f 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -106,7 +106,7 @@ public: /* modification state */ bool MeshModified(); - void SetMeshModified(bool v){m_bMeshModified = v;} + void SetMeshModified(bool v) { m_bMeshModified = v; } /* original blender mesh */ Mesh* GetMesh() { return m_mesh; } diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h index 808c4f11dd8..a8eb2d5ffdf 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h @@ -72,7 +72,7 @@ public: virtual void SetDrawingMode(int drawingmode); - virtual bool QueryLists(){return true;} + virtual bool QueryLists() {return true;} #ifdef WITH_CXX_GUARDEDALLOC diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 7db433b5b4f..76d1a64a4c0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -533,10 +533,10 @@ void RAS_OpenGLRasterizer::SetEye(const StereoEye eye) glDrawBuffer(m_curreye == RAS_STEREO_LEFTEYE ? GL_BACK_LEFT : GL_BACK_RIGHT); break; case RAS_STEREO_ANAGLYPH: - if (m_curreye == RAS_STEREO_LEFTEYE) - { + if (m_curreye == RAS_STEREO_LEFTEYE) { glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); - } else { + } + else { //glAccum(GL_LOAD, 1.0); glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); ClearDepthBuffer(); @@ -892,7 +892,8 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi) int current_blend_mode = GPU_get_material_alpha_blend(); ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM); GPU_set_material_alpha_blend(current_blend_mode); - } else { + } + else { //ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol); current_blmat_nr = current_polymat->GetMaterialIndex(); current_image = current_polymat->GetBlenderImage(); diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 36f768f6474..e5eba249175 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -302,9 +302,9 @@ public: virtual int GetMotionBlurState() { return m_motionblur; } virtual void SetMotionBlurState(int newstate) { - if(newstate<0) + if (newstate < 0) m_motionblur = 0; - else if(newstate>2) + else if (newstate > 2) m_motionblur = 2; else m_motionblur = newstate; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h index deda1c4603a..e881192171f 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h @@ -58,8 +58,8 @@ public: private: virtual void EnableTextures(bool enable); - //virtual bool QueryArrays(){return true;} - //virtual bool QueryLists(){return m_Lock;} + //virtual bool QueryArrays() {return true;} + //virtual bool QueryLists() {return m_Lock;} #ifdef WITH_CXX_GUARDEDALLOC |