diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
commit | d599b643b7a1882ea79851e334d7ed133f362bb3 (patch) | |
tree | 4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/gameengine/Rasterizer | |
parent | f3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff) |
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/gameengine/Rasterizer')
6 files changed, 56 insertions, 63 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 0ae8908e946..cf869e71945 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -153,8 +153,7 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource) unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode) { - switch(filtermode) - { + switch (filtermode) { case RAS_2DFILTER_BLUR: return CreateShaderProgram(BlurFragmentShader); case RAS_2DFILTER_SHARPEN: diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp index 3c49d6e5289..b251fd6314c 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp +++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp @@ -129,7 +129,7 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList RAS_MaterialBucket* bucket = *bit; RAS_MeshSlot* ms; // remove the mesh slot form the list, it culls them automatically for next frame - while((ms = bucket->GetNextActiveMeshSlot())) { + while ((ms = bucket->GetNextActiveMeshSlot())) { slots[i++].set(ms, bucket, pnorm); } } @@ -156,7 +156,7 @@ void RAS_BucketManager::RenderAlphaBuckets( for (sit=slots.begin(); sit!=slots.end(); ++sit) { rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj); - while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools)) + while (sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools)) sit->m_bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *(sit->m_ms)); // make this mesh slot culled automatically for next frame @@ -179,8 +179,7 @@ void RAS_BucketManager::RenderSolidBuckets( RAS_MaterialBucket* bucket = *bit; RAS_MeshSlot* ms; // remove the mesh slot form the list, it culls them automatically for next frame - while((ms = bucket->GetNextActiveMeshSlot())) - { + while ((ms = bucket->GetNextActiveMeshSlot())) { rendertools->SetClientObject(rasty, ms->m_clientObj); while (bucket->ActivateMaterial(cameratrans, rasty, rendertools)) bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *ms); @@ -219,7 +218,7 @@ void RAS_BucketManager::RenderSolidBuckets( for (sit=slots.begin(); sit!=slots.end(); ++sit) { rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj); - while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools)) + while (sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools)) sit->m_bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *(sit->m_ms)); } #endif diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 0cb6bc7439a..480cc742ec8 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -73,7 +73,7 @@ RAS_MeshSlot::~RAS_MeshSlot() #ifdef USE_SPLIT Split(true); - while(m_joinedSlots.size()) + while (m_joinedSlots.size()) m_joinedSlots.front()->Split(true); #endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp index 1f411a09586..d74aa134779 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp @@ -124,7 +124,7 @@ void RAS_ListRasterizer::RemoveListSlot(RAS_ListSlot* list) { if (list->m_flag & LIST_DERIVEDMESH) { RAS_DerivedMeshLists::iterator it = mDerivedMeshLists.begin(); - while(it != mDerivedMeshLists.end()) { + while (it != mDerivedMeshLists.end()) { RAS_ListSlots *slots = it->second; if (slots->size() > list->m_matnr && slots->at(list->m_matnr) == list) { (*slots)[list->m_matnr] = NULL; @@ -145,7 +145,7 @@ void RAS_ListRasterizer::RemoveListSlot(RAS_ListSlot* list) } } else { RAS_ArrayLists::iterator it = mArrayLists.begin(); - while(it != mArrayLists.end()) { + while (it != mArrayLists.end()) { if (it->second == list) { mArrayLists.erase(it); break; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index a0da1c79baa..9d87f0df047 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -447,8 +447,7 @@ void RAS_OpenGLRasterizer::SetRenderArea() switch (m_stereomode) { case RAS_STEREO_ABOVEBELOW: - switch(m_curreye) - { + switch (m_curreye) { case RAS_STEREO_LEFTEYE: // upper half of window area.SetLeft(0); @@ -716,53 +715,53 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv) glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2()); continue; } - switch(m_texco[unit]) { - case RAS_TEXCO_ORCO: - case RAS_TEXCO_GLOB: - glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getXYZ()); - break; - case RAS_TEXCO_UV1: - glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1()); - break; - case RAS_TEXCO_NORM: - glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal()); - break; - case RAS_TEXTANGENT: - glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent()); - break; - case RAS_TEXCO_UV2: - glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2()); - break; - default: - break; + switch (m_texco[unit]) { + case RAS_TEXCO_ORCO: + case RAS_TEXCO_GLOB: + glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getXYZ()); + break; + case RAS_TEXCO_UV1: + glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1()); + break; + case RAS_TEXCO_NORM: + glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal()); + break; + case RAS_TEXTANGENT: + glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent()); + break; + case RAS_TEXCO_UV2: + glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2()); + break; + default: + break; } } } if (GLEW_ARB_vertex_program) { for (unit=0; unit<m_attrib_num; unit++) { - switch(m_attrib[unit]) { - case RAS_TEXCO_ORCO: - case RAS_TEXCO_GLOB: - glVertexAttrib3fvARB(unit, tv.getXYZ()); - break; - case RAS_TEXCO_UV1: - glVertexAttrib2fvARB(unit, tv.getUV1()); - break; - case RAS_TEXCO_NORM: - glVertexAttrib3fvARB(unit, tv.getNormal()); - break; - case RAS_TEXTANGENT: - glVertexAttrib4fvARB(unit, tv.getTangent()); - break; - case RAS_TEXCO_UV2: - glVertexAttrib2fvARB(unit, tv.getUV2()); - break; - case RAS_TEXCO_VCOL: - glVertexAttrib4ubvARB(unit, tv.getRGBA()); - break; - default: - break; + switch (m_attrib[unit]) { + case RAS_TEXCO_ORCO: + case RAS_TEXCO_GLOB: + glVertexAttrib3fvARB(unit, tv.getXYZ()); + break; + case RAS_TEXCO_UV1: + glVertexAttrib2fvARB(unit, tv.getUV1()); + break; + case RAS_TEXCO_NORM: + glVertexAttrib3fvARB(unit, tv.getNormal()); + break; + case RAS_TEXTANGENT: + glVertexAttrib4fvARB(unit, tv.getTangent()); + break; + case RAS_TEXCO_UV2: + glVertexAttrib2fvARB(unit, tv.getUV2()); + break; + case RAS_TEXCO_VCOL: + glVertexAttrib4ubvARB(unit, tv.getRGBA()); + break; + default: + break; } } } @@ -1007,8 +1006,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix( near_div_focallength = frustnear / m_focallength; offset = 0.5f * m_eyeseparation * near_div_focallength; - switch(m_curreye) - { + switch (m_curreye) { case RAS_STEREO_LEFTEYE: left += offset; right += offset; @@ -1078,8 +1076,7 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, // vector between eyes eyeline = viewDir.cross(viewupVec); - switch(m_curreye) - { + switch (m_curreye) { case RAS_STEREO_LEFTEYE: { // translate to left by half the eye distance diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index a36229c35d1..076acb0d153 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -246,8 +246,7 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv) glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2()); continue; } - switch(m_texco[unit]) - { + switch (m_texco[unit]) { case RAS_TEXCO_ORCO: case RAS_TEXCO_GLOB: glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getXYZ()); @@ -274,7 +273,7 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv) if (GLEW_ARB_vertex_program) { for (unit=0; unit<m_attrib_num; unit++) { - switch(m_attrib[unit]) { + switch (m_attrib[unit]) { case RAS_TEXCO_ORCO: case RAS_TEXCO_GLOB: glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getXYZ()); @@ -330,8 +329,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable) for (unit=0; unit<texco_num; unit++) { glClientActiveTextureARB(GL_TEXTURE0_ARB+unit); - switch(texco[unit]) - { + switch (texco[unit]) { case RAS_TEXCO_ORCO: case RAS_TEXCO_GLOB: case RAS_TEXCO_UV1: @@ -358,7 +356,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable) if (GLEW_ARB_vertex_program) { for (unit=0; unit<attrib_num; unit++) { - switch(attrib[unit]) { + switch (attrib[unit]) { case RAS_TEXCO_ORCO: case RAS_TEXCO_GLOB: case RAS_TEXCO_UV1: |