diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
commit | 4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch) | |
tree | e46c13dd84a493177c80af0715f8f9b09c333943 /source/gameengine/Rasterizer | |
parent | e56f71400060f10f73bed6b5c52fc537e5a0d617 (diff) |
spelling cleanup
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.h | 2 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_TexVert.cpp | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 9706de20b79..99346c0a6c6 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -58,7 +58,7 @@ numberoffilters(0), need_tex_update(true) isshadersupported = GLEW_ARB_shader_objects && GLEW_ARB_fragment_shader && GLEW_ARB_multitexture; - /* used to return before 2.49 but need to initialize values so dont */ + /* used to return before 2.49 but need to initialize values so don't */ if(!isshadersupported) std::cout<<"shaders not supported!" << std::endl; diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 4142ebd2e39..cff4d67d44b 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -82,7 +82,7 @@ class RAS_DisplayArray public: vector<RAS_TexVert> m_vertex; vector<unsigned short> m_index; - /* LINE currently isnt used */ + /* LINE currently isn't used */ enum { LINE = 2, TRIANGLE = 3, QUAD = 4 } m_type; //RAS_MeshSlot *m_origSlot; diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp index 454fd8ecc69..f74aa24232b 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.cpp +++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp @@ -123,14 +123,14 @@ bool RAS_TexVert::closeTo(const RAS_TexVert* other) { return ( /* m_flag == other->m_flag && */ - /* at the moment the face only stores the smooth/flat setting so dont bother comparing it */ + /* at the moment the face only stores the smooth/flat setting so don't bother comparing it */ m_rgba == other->m_rgba && MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) && MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) && MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) && MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) /* && MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/); - /* dont bother comparing m_localxyz since we know there from the same vert */ + /* don't bother comparing m_localxyz since we know there from the same vert */ } short RAS_TexVert::getFlag() const |