diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-23 14:41:31 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-23 14:41:31 +0400 |
commit | b8e019d8396ed102323df234df8b1cc6b35712a1 (patch) | |
tree | 64f4fdb413336113b8c92198097831941c6fc171 /source/gameengine/Rasterizer | |
parent | 3dd449ae4fbb2eb6f9eb63e9f9de61def58abe16 (diff) |
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
Diffstat (limited to 'source/gameengine/Rasterizer')
29 files changed, 72 insertions, 72 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h index 4510747c0e5..d3b23deab52 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_I2DFILTER -#define __RAS_I2DFILTER +#ifndef __RAS_2DFILTERMANAGER_H__ +#define __RAS_2DFILTERMANAGER_H__ #include "RAS_ICanvas.h" #define MAX_RENDER_PASS 100 diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index b4b5465fdb6..032d9b03299 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_BUCKETMANAGER -#define __RAS_BUCKETMANAGER +#ifndef __RAS_BUCKETMANAGER_H__ +#define __RAS_BUCKETMANAGER_H__ #include "MT_Transform.h" #include "RAS_MaterialBucket.h" @@ -91,5 +91,5 @@ public: #endif }; -#endif //__RAS_BUCKETMANAGER +#endif //__RAS_BUCKETMANAGER_H__ diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h index 2120a18f139..4a70df6e505 100644 --- a/source/gameengine/Rasterizer/RAS_CameraData.h +++ b/source/gameengine/Rasterizer/RAS_CameraData.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_CAMERADATA_H -#define __RAS_CAMERADATA_H +#ifndef __RAS_CAMERADATA_H__ +#define __RAS_CAMERADATA_H__ struct RAS_CameraData { @@ -71,5 +71,5 @@ struct RAS_CameraData } }; -#endif //__RAS_CAMERADATA_H +#endif //__RAS_CAMERADATA_H__ diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index 6113589c39f..1e9a792634a 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef RAS_DEFORMER -#define RAS_DEFORMER +#ifndef __RAS_DEFORMER_H__ +#define __RAS_DEFORMER_H__ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h index 612142234e3..4ea2d998190 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.h +++ b/source/gameengine/Rasterizer/RAS_FramingManager.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef RAS_FRAMINGMANAGER_H -#define RAS_FRAMINGMANAGER_H +#ifndef __RAS_FRAMINGMANAGER_H__ +#define __RAS_FRAMINGMANAGER_H__ #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index 2c2f62c946e..e35ec1d16d2 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_ICANVAS -#define __RAS_ICANVAS +#ifndef __RAS_ICANVAS_H__ +#define __RAS_ICANVAS_H__ #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" @@ -225,5 +225,5 @@ public: #endif }; -#endif //__RAS_ICANVAS +#endif //__RAS_ICANVAS_H__ diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 6527b0d58ce..0da0b17f6c1 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_IPOLYGONMATERIAL -#define __RAS_IPOLYGONMATERIAL +#ifndef __RAS_IPOLYGONMATERIAL_H__ +#define __RAS_IPOLYGONMATERIAL_H__ #include "STR_HashedString.h" @@ -204,5 +204,5 @@ inline bool operator < ( const RAS_IPolyMaterial & lhs, const RAS_IPolyMaterial return lhs.Less(rhs); } -#endif //__RAS_IPOLYGONMATERIAL +#endif //__RAS_IPOLYGONMATERIAL_H__ diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 70b91cc826f..c749868cf79 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_IRASTERIZER -#define __RAS_IRASTERIZER +#ifndef __RAS_IRASTERIZER_H__ +#define __RAS_IRASTERIZER_H__ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) @@ -425,6 +425,6 @@ public: #endif }; -#endif //__RAS_IRASTERIZER +#endif //__RAS_IRASTERIZER_H__ diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index b7e81e1a252..27b328412d2 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_IRENDERTOOLS -#define __RAS_IRENDERTOOLS +#ifndef __RAS_IRENDERTOOLS_H__ +#define __RAS_IRENDERTOOLS_H__ #include "MT_Transform.h" #include "RAS_IRasterizer.h" @@ -210,7 +210,7 @@ public: #endif }; -#endif //__RAS_IRENDERTOOLS +#endif //__RAS_IRENDERTOOLS_H__ diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h index 78e57e2b786..c378a9ea0c2 100644 --- a/source/gameengine/Rasterizer/RAS_LightObject.h +++ b/source/gameengine/Rasterizer/RAS_LightObject.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_LIGHTOBJECT_H -#define __RAS_LIGHTOBJECT_H +#ifndef __RAS_LIGHTOBJECT_H__ +#define __RAS_LIGHTOBJECT_H__ #include "MT_CmMatrix4x4.h" @@ -64,5 +64,5 @@ struct RAS_LightObject bool m_nospecular; }; -#endif //__RAS_LIGHTOBJECT_H +#endif //__RAS_LIGHTOBJECT_H__ diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 5c8e2f2c085..4142ebd2e39 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_MATERIALBUCKET -#define __RAS_MATERIALBUCKET +#ifndef __RAS_MATERIALBUCKET_H__ +#define __RAS_MATERIALBUCKET_H__ #include "RAS_TexVert.h" #include "CTR_Map.h" diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index 982ce488a82..b3e84c4656b 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_MESHOBJECT -#define __RAS_MESHOBJECT +#ifndef __RAS_MESHOBJECT_H__ +#define __RAS_MESHOBJECT_H__ #if defined(WIN32) && !defined(FREE_WINDOWS) // disable the STL warnings ("debug information length > 255") @@ -179,5 +179,5 @@ public: #endif }; -#endif //__RAS_MESHOBJECT +#endif //__RAS_MESHOBJECT_H__ diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h index ad2002ebc82..f8fbe69e97b 100644 --- a/source/gameengine/Rasterizer/RAS_ObjectColor.h +++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_OBJECTCOLOR_H -#define __RAS_OBJECTCOLOR_H +#ifndef __RAS_OBJECTCOLOR_H__ +#define __RAS_OBJECTCOLOR_H__ struct RAS_ObjectColor { float m_red; @@ -38,5 +38,5 @@ struct RAS_ObjectColor { float m_blue; }; -#endif //__RAS_OBJECTCOLOR_H +#endif //__RAS_OBJECTCOLOR_H__ diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h index 3a3ea57d67b..c2595fb0d26 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_BLUR2DFILTER -#define __RAS_BLUR2DFILTER +#ifndef __RAS_BLUR2DFILTER_H__ +#define __RAS_BLUR2DFILTER_H__ const char * BlurFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h index f486be47f9f..12b815a1519 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_DILATION2DFILTER -#define __RAS_DILATION2DFILTER +#ifndef __RAS_DILATION2DFILTER_H__ +#define __RAS_DILATION2DFILTER_H__ const char * DilationFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h index a1755dc0eeb..6319be6ce4a 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_EROSION2DFILTER -#define __RAS_EROSION2DFILTER +#ifndef __RAS_EROSION2DFILTER_H__ +#define __RAS_EROSION2DFILTER_H__ const char * ErosionFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h index baf3d9c1166..f3c3aece7d5 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_GRAYSCALE2DFILTER -#define __RAS_GRAYSCALE2DFILTER +#ifndef __RAS_GRAYSCALE2DFILTER_H__ +#define __RAS_GRAYSCALE2DFILTER_H__ const char * GrayScaleFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h index 7df271c15e4..c04d9543e89 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_INVERT2DFILTER -#define __RAS_INVERT2DFILTER +#ifndef __RAS_INVERT2DFILTER_H__ +#define __RAS_INVERT2DFILTER_H__ const char * InvertFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h index 45c94d358ba..47f7d80d9d7 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_LAPLACION2DFILTER -#define __RAS_LAPLACION2DFILTER +#ifndef __RAS_LAPLACIAN2DFILTER_H__ +#define __RAS_LAPLACIAN2DFILTER_H__ const char * LaplacionFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h index 8d08d9077cb..8b2fdc71cfb 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_PREWITT2DFILTER -#define __RAS_PREWITT2DFILTER +#ifndef __RAS_PREWITT2DFILTER_H__ +#define __RAS_PREWITT2DFILTER_H__ const char * PrewittFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h index 5c1c18c30c1..b38d14a3746 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_SEPIA2DFILTER -#define __RAS_SEPIA2DFILTER +#ifndef __RAS_SEPIA2DFILTER_H__ +#define __RAS_SEPIA2DFILTER_H__ const char * SepiaFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h index a9c827fa9e1..2e0edae61c4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_SHARPEN2DFILTER -#define __RAS_SHARPEN2DFILTER +#ifndef __RAS_SHARPEN2DFILTER_H__ +#define __RAS_SHARPEN2DFILTER_H__ const char * SharpenFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h index 350ce19fafd..ba30e497923 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h @@ -29,8 +29,8 @@ * \ingroup bgerastoglfilters */ -#ifndef __RAS_SOBEL2DFILTER -#define __RAS_SOBEL2DFILTER +#ifndef __RAS_SOBEL2DFILTER_H__ +#define __RAS_SOBEL2DFILTER_H__ const char * SobelFragmentShader=STRINGIFY( uniform sampler2D bgl_RenderedTexture; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 48705c3047a..e10d006994f 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -29,8 +29,8 @@ * \ingroup bgerastogl */ -#ifndef __RAS_OPENGLRASTERIZER -#define __RAS_OPENGLRASTERIZER +#ifndef __RAS_OPENGLRASTERIZER_H__ +#define __RAS_OPENGLRASTERIZER_H__ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) @@ -324,6 +324,6 @@ public: #endif }; -#endif //__RAS_OPENGLRASTERIZER +#endif //__RAS_OPENGLRASTERIZER_H__ diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h index c0c6f5d060c..d96f390ad74 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h @@ -29,8 +29,8 @@ * \ingroup bgerastogl */ -#ifndef __KX_VERTEXARRAYOPENGLRASTERIZER -#define __KX_VERTEXARRAYOPENGLRASTERIZER +#ifndef __RAS_VAOPENGLRASTERIZER_H__ +#define __RAS_VAOPENGLRASTERIZER_H__ #include "RAS_OpenGLRasterizer.h" @@ -69,5 +69,5 @@ public: #endif }; -#endif //__KX_VERTEXARRAYOPENGLRASTERIZER +#endif //__RAS_VAOPENGLRASTERIZER_H__ diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h index 6e2d724cefe..a3bd6b600c9 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.h +++ b/source/gameengine/Rasterizer/RAS_Polygon.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_POLYGON -#define __RAS_POLYGON +#ifndef __RAS_POLYGON_H__ +#define __RAS_POLYGON_H__ #include "RAS_TexVert.h" #include "RAS_MaterialBucket.h" diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h index d307a1f62ee..c845c2c21bd 100644 --- a/source/gameengine/Rasterizer/RAS_Rect.h +++ b/source/gameengine/Rasterizer/RAS_Rect.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef _RAS_RECT -#define _RAS_RECT +#ifndef __RAS_RECT_H__ +#define __RAS_RECT_H__ #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" @@ -102,5 +102,5 @@ public: #endif }; -#endif // _RAS_RECT +#endif // __RAS_RECT_H__ diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h index 125e8596ad2..44ae1b0eb5d 100644 --- a/source/gameengine/Rasterizer/RAS_TexMatrix.h +++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RASTEXMATRIX -#define __RASTEXMATRIX +#ifndef __RAS_TEXMATRIX_H__ +#define __RAS_TEXMATRIX_H__ #include "MT_Matrix3x3.h" #include "MT_Point3.h" @@ -39,5 +39,5 @@ void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir); -#endif //__RASTEXMATRIX +#endif //__RAS_TEXMATRIX_H__ diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h index 64ebb53baa2..f76c6a66c86 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.h +++ b/source/gameengine/Rasterizer/RAS_TexVert.h @@ -29,8 +29,8 @@ * \ingroup bgerast */ -#ifndef __RAS_TEXVERT -#define __RAS_TEXVERT +#ifndef __RAS_TEXVERT_H__ +#define __RAS_TEXVERT_H__ #include "MT_Point3.h" @@ -149,5 +149,5 @@ public: #endif }; -#endif //__RAS_TEXVERT +#endif //__RAS_TEXVERT_H__ |