diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-07 02:04:01 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-07 02:04:01 +0400 |
commit | c27926896f4661f2764f96a1b5e2efd30820523c (patch) | |
tree | c73d3a500a0831d89163c9b7385c97097fcaa434 /source/gameengine/Rasterizer | |
parent | f9ea19ac129deb9d3cb5ce9c7a4ea81b86e77680 (diff) |
spaces -> tabs (whitespace only changes)
Diffstat (limited to 'source/gameengine/Rasterizer')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 2988aa4effb..478aa0ab03c 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -207,7 +207,7 @@ public: * @return true if stereo mode is enabled. */ virtual bool Stereo()=0; - virtual StereoMode GetStereoMode()=0; + virtual StereoMode GetStereoMode()=0; virtual bool InterlacedStereo()=0; /** * Sets which eye buffer subsequent primitives will be rendered to. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h index 422d6dfa1b3..baf3d9c1166 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h @@ -39,7 +39,7 @@ void main(void) { vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114)); - gl_FragColor = vec4(gray, gray, gray, texcolor.a); + gl_FragColor = vec4(gray, gray, gray, texcolor.a); } ); #endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h index 475f3506c2c..7df271c15e4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h @@ -37,9 +37,9 @@ uniform sampler2D bgl_RenderedTexture; void main(void) { - vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); + vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); gl_FragColor.rgb = 1.0 - texcolor.rgb; - gl_FragColor.a = texcolor.a; + gl_FragColor.a = texcolor.a; } ); #endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index cbfa49510a5..c28db2fd91c 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -149,7 +149,7 @@ public: virtual void SetRenderArea(); virtual void SetStereoMode(const StereoMode stereomode); - virtual RAS_IRasterizer::StereoMode GetStereoMode(); + virtual RAS_IRasterizer::StereoMode GetStereoMode(); virtual bool Stereo(); virtual bool InterlacedStereo(); virtual void SetEye(const StereoEye eye); |