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authorThomas Szepe <HG1_public@gmx.net>2015-03-24 00:49:38 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-03-24 00:49:38 +0300
commit931c3e654404bbff05f1bcce9487fc6e91392300 (patch)
tree6b71c869a8827c2231f47db7a8d22a67cbc60380 /source/gameengine/Rasterizer
parentc73693d4a5c9b286333a90dd0fc6fd8a7e6ea753 (diff)
BGE: Code clean up for world (mist, background, ambient)
Code clean up for BGE world mist, background and global ambient color. Move mist render update to BlenderWolrdInfo Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D152
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h10
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp97
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h21
3 files changed, 28 insertions, 100 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 22ffcd48739..aadecd56992 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -297,15 +297,11 @@ public:
/**
* Fog
*/
- virtual void SetFog(short type, float start, float dist, float intensity, float r, float g, float b) = 0;
- virtual void SetFogColor(float r, float g,float b) = 0;
- virtual void SetFogStart(float start) = 0;
- virtual void SetFogEnd(float end) = 0;
+ virtual void SetFog(short type, float start, float dist, float intensity, float color[3]) = 0;
virtual void DisplayFog() = 0;
virtual void EnableFog(bool enable) = 0;
- virtual bool IsFogEnabled() = 0;
- virtual void SetBackColor(float red, float green, float blue, float alpha) = 0;
+ virtual void SetBackColor(float color[3]) = 0;
/**
* \param drawingmode = KX_BOUNDINGBOX, KX_WIREFRAME, KX_SOLID, KX_SHADED or KX_TEXTURED.
@@ -380,7 +376,7 @@ public:
*/
virtual void SetEmissive(float eX, float eY, float eZ, float e) = 0;
- virtual void SetAmbientColor(float red, float green, float blue) = 0;
+ virtual void SetAmbientColor(float color[3]) = 0;
virtual void SetAmbient(float factor) = 0;
/**
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 9269640afa3..f47f56541ba 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -194,109 +194,52 @@ bool RAS_OpenGLRasterizer::Init()
}
-void RAS_OpenGLRasterizer::SetAmbientColor(float red, float green, float blue)
+void RAS_OpenGLRasterizer::SetAmbientColor(float color[3])
{
- m_ambr = red;
- m_ambg = green;
- m_ambb = blue;
+ m_ambr = color[0];
+ m_ambg = color[1];
+ m_ambb = color[2];
}
-
void RAS_OpenGLRasterizer::SetAmbient(float factor)
{
- float ambient[] = { m_ambr*factor, m_ambg*factor, m_ambb*factor, 1.0f };
+ float ambient[] = {m_ambr * factor, m_ambg * factor, m_ambb * factor, 1.0f};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
}
-
-void RAS_OpenGLRasterizer::SetBackColor(float red,
- float green,
- float blue,
- float alpha)
-{
- m_redback = red;
- m_greenback = green;
- m_blueback = blue;
- m_alphaback = alpha;
-}
-
-
-
-void RAS_OpenGLRasterizer::SetFogColor(float r,
- float g,
- float b)
-{
- m_fogr = r;
- m_fogg = g;
- m_fogb = b;
-}
-
-
-
-void RAS_OpenGLRasterizer::SetFogStart(float start)
-{
- m_fogstart = start;
-}
-
-
-
-void RAS_OpenGLRasterizer::SetFogEnd(float fogend)
+void RAS_OpenGLRasterizer::SetBackColor(float color[3])
{
- m_fogdist = fogend;
+ m_redback = color[0];
+ m_greenback = color[1];
+ m_blueback = color[2];
+ m_alphaback = 1.0f;
}
-
-
-void RAS_OpenGLRasterizer::SetFog(short type,
- float start,
- float dist,
- float intensity,
- float r,
- float g,
- float b)
+void RAS_OpenGLRasterizer::SetFog(short type, float start, float dist, float intensity, float color[3])
{
- m_fogtype = type;
- m_fogstart = start;
- m_fogdist = dist;
- m_fogintensity = intensity;
- m_fogr = r;
- m_fogg = g;
- m_fogb = b;
+ float params[4] = {color[0], color[1], color[2], 1.0f};
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogf(GL_FOG_DENSITY, intensity / 10.0f);
+ glFogf(GL_FOG_START, start);
+ glFogf(GL_FOG_END, start + dist);
+ glFogfv(GL_FOG_COLOR, params);
}
-
-
void RAS_OpenGLRasterizer::EnableFog(bool enable)
{
m_fogenabled = enable;
}
-bool RAS_OpenGLRasterizer::IsFogEnabled()
-{
- return m_fogenabled;
-}
-
-
void RAS_OpenGLRasterizer::DisplayFog()
{
- if ((m_drawingmode >= KX_SOLID) && m_fogenabled)
- {
- float params[4] = {m_fogr, m_fogg, m_fogb, 1.0f};
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_DENSITY, m_fogintensity / 10.0f);
- glFogf(GL_FOG_START, m_fogstart);
- glFogf(GL_FOG_END, m_fogstart + m_fogdist);
- glFogfv(GL_FOG_COLOR, params);
+ if ((m_drawingmode >= KX_SOLID) && m_fogenabled) {
glEnable(GL_FOG);
- }
- else
- {
+ }
+ else {
glDisable(GL_FOG);
}
}
-
-
bool RAS_OpenGLRasterizer::SetMaterial(const RAS_IPolyMaterial& mat)
{
return mat.Activate(this, m_materialCachingInfo);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 48023f9786c..b034315e3d6 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -80,14 +80,7 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
/* fogging vars */
bool m_fogenabled;
- short m_fogtype;
- float m_fogstart;
- float m_fogdist;
- float m_fogintensity;
- float m_fogr;
- float m_fogg;
- float m_fogb;
-
+
float m_redback;
float m_greenback;
float m_blueback;
@@ -200,16 +193,12 @@ public:
virtual const MT_Point3& GetCameraPosition();
virtual bool GetCameraOrtho();
- virtual void SetFog(short type, float start, float dist, float intensity, float r, float g, float b);
- virtual void SetFogColor(float r, float g, float b);
- virtual void SetFogStart(float fogstart);
- virtual void SetFogEnd(float fogend);
+ virtual void SetFog(short type, float start, float dist, float intensity, float color[3]);
virtual void EnableFog(bool enable);
virtual void DisplayFog();
- virtual bool IsFogEnabled();
- virtual void SetBackColor(float red, float green, float blue, float alpha);
-
+ virtual void SetBackColor(float color[3]);
+
virtual void SetDrawingMode(int drawingmode);
virtual int GetDrawingMode();
@@ -229,7 +218,7 @@ public:
virtual void SetDiffuse(float difX, float difY, float difZ, float diffuse);
virtual void SetEmissive(float eX, float eY, float eZ, float e);
- virtual void SetAmbientColor(float red, float green, float blue);
+ virtual void SetAmbientColor(float color[3]);
virtual void SetAmbient(float factor);
virtual void SetPolygonOffset(float mult, float add);