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authorNathan Letwory <nathan@letworyinteractive.com>2004-04-08 14:40:12 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2004-04-08 14:40:12 +0400
commitfc080d30d6134becd0792e2236e33ff98e5b7e9b (patch)
tree560e1fb046c15eb821dcd46bf3b39538e609db2c /source/gameengine/SConscript
parent9cabf31ebc7a27173b527aaad80bfe6140fe3d5b (diff)
Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r--source/gameengine/SConscript3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index ebe66a15312..937c2a041cc 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -14,6 +14,9 @@ SConscript(['BlenderRoutines/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript'])
+if user_options_dict['BUILD_BLENDER_PLAYER']:
+ SConscript(['GamePlayer/SConscript'])
+
if user_options_dict['USE_PHYSICS'] == 'solid':
SConscript(['Physics/Sumo/SConscript'])
elif user_options_dict['USE_PHYSICS'] == 'ode':