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authorMichel Selten <michel@mselten.demon.nl>2004-02-22 22:01:12 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-02-22 22:01:12 +0300
commite1ab3cf48074f9ba8740dbd5714f9f2c41e3919f (patch)
treed88eeefcd39dc165c7dc9d1b0802112c5f804407 /source/gameengine/SConscript
parent2cc629eaa7aab91f28f5d7c2b462b7f80b5ffcba (diff)
SCons updates
* Game engine can now be build on Linux. By default this feature is disabled. The reason is that you need to have a precompiled version of the ode library for your gcc version. To enable ode support you need to do the following: - compile ode. - set BUILD_GAMEENGINE = 'true' in the config.opts file. - set USE_PHYSICS='ode' in the config.opts file. - set the ODE_INCLUDE and ODE_LIBPATH to valid locations. * Linking order has changed for the game engine There are cyclic dependencies between libraries. On linux we have to do some duplicate linking. I looked at the order of linking in source/Makefile, and did some clean up.
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r--source/gameengine/SConscript3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index 1984c121b00..ebe66a15312 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -16,6 +16,5 @@ SConscript(['BlenderRoutines/SConscript',
if user_options_dict['USE_PHYSICS'] == 'solid':
SConscript(['Physics/Sumo/SConscript'])
-
-if user_options_dict['USE_PHYSICS'] == 'ode':
+elif user_options_dict['USE_PHYSICS'] == 'ode':
SConscript(['Physics/BlOde/SConscript'])