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author | Michel Selten <michel@mselten.demon.nl> | 2004-01-20 23:28:39 +0300 |
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committer | Michel Selten <michel@mselten.demon.nl> | 2004-01-20 23:28:39 +0300 |
commit | 2883110a549122ffaf5502626c480c12bb2312b6 (patch) | |
tree | 4e7327b4d89621513146921c72d5afaa11f52a87 /source/gameengine/SConscript | |
parent | 1942e4897ebe84a09757f998773016f18289b141 (diff) |
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
I tried building the game engine on Linux, but I get weird errors when
building with ode. There's a dirty #include path in
Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r-- | source/gameengine/SConscript | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript new file mode 100644 index 00000000000..9ae0df1a8aa --- /dev/null +++ b/source/gameengine/SConscript @@ -0,0 +1,22 @@ +Import ('use_ode') +Import ('use_sumo') + +SConscript(['Ketsji/SConscript', + 'Ketsji/KXNetwork/SConscript', + 'Expressions/SConscript', + 'BlenderRoutines/SConscript', + 'Converter/SConscript', + 'Network/SConscript', + 'Network/LoopBackNetwork/SConscript', + 'GameLogic/SConscript', + 'Physics/common/SConscript', + 'Physics/Dummy/SConscript', + 'Rasterizer/SConscript', + 'Rasterizer/RAS_OpenGLRasterizer/SConscript', + 'SceneGraph/SConscript']) + +if use_sumo == 'true': + SConscript(['Physics/Sumo/SConscript']) + +if use_ode == 'true': + SConscript(['Physics/BlOde/SConscript']) |