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author | Michel Selten <michel@mselten.demon.nl> | 2004-02-15 22:25:32 +0300 |
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committer | Michel Selten <michel@mselten.demon.nl> | 2004-02-15 22:25:32 +0300 |
commit | 9330e553e88fe77b3a08cfac3a13046031b58e56 (patch) | |
tree | 69b9155aad185dc347bef0dcffaf8c538980fb72 /source/gameengine/SConscript | |
parent | 2fbf2b3775405566eb5906da2c7223eb9b626427 (diff) |
SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
source/gameengine/SConscript.
All libraries are now sorted alphabetically. This has no impact on the build
process.
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r-- | source/gameengine/SConscript | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript index 9ae0df1a8aa..1984c121b00 100644 --- a/source/gameengine/SConscript +++ b/source/gameengine/SConscript @@ -1,22 +1,21 @@ -Import ('use_ode') -Import ('use_sumo') +Import ('user_options_dict') -SConscript(['Ketsji/SConscript', - 'Ketsji/KXNetwork/SConscript', - 'Expressions/SConscript', - 'BlenderRoutines/SConscript', +SConscript(['BlenderRoutines/SConscript', 'Converter/SConscript', + 'Expressions/SConscript', + 'GameLogic/SConscript', + 'Ketsji/SConscript', + 'Ketsji/KXNetwork/SConscript', 'Network/SConscript', 'Network/LoopBackNetwork/SConscript', - 'GameLogic/SConscript', 'Physics/common/SConscript', 'Physics/Dummy/SConscript', 'Rasterizer/SConscript', 'Rasterizer/RAS_OpenGLRasterizer/SConscript', 'SceneGraph/SConscript']) -if use_sumo == 'true': +if user_options_dict['USE_PHYSICS'] == 'solid': SConscript(['Physics/Sumo/SConscript']) -if use_ode == 'true': +if user_options_dict['USE_PHYSICS'] == 'ode': SConscript(['Physics/BlOde/SConscript']) |