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author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-08 14:40:12 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-08 14:40:12 +0400 |
commit | fc080d30d6134becd0792e2236e33ff98e5b7e9b (patch) | |
tree | 560e1fb046c15eb821dcd46bf3b39538e609db2c /source/gameengine/SConscript | |
parent | 9cabf31ebc7a27173b527aaad80bfe6140fe3d5b (diff) |
Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r-- | source/gameengine/SConscript | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript index ebe66a15312..937c2a041cc 100644 --- a/source/gameengine/SConscript +++ b/source/gameengine/SConscript @@ -14,6 +14,9 @@ SConscript(['BlenderRoutines/SConscript', 'Rasterizer/RAS_OpenGLRasterizer/SConscript', 'SceneGraph/SConscript']) +if user_options_dict['BUILD_BLENDER_PLAYER']: + SConscript(['GamePlayer/SConscript']) + if user_options_dict['USE_PHYSICS'] == 'solid': SConscript(['Physics/Sumo/SConscript']) elif user_options_dict['USE_PHYSICS'] == 'ode': |