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author | Michel Selten <michel@mselten.demon.nl> | 2004-02-22 22:01:12 +0300 |
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committer | Michel Selten <michel@mselten.demon.nl> | 2004-02-22 22:01:12 +0300 |
commit | e1ab3cf48074f9ba8740dbd5714f9f2c41e3919f (patch) | |
tree | d88eeefcd39dc165c7dc9d1b0802112c5f804407 /source/gameengine/SConscript | |
parent | 2cc629eaa7aab91f28f5d7c2b462b7f80b5ffcba (diff) |
SCons updates
* Game engine can now be build on Linux. By default this feature is disabled.
The reason is that you need to have a precompiled version of the ode library
for your gcc version.
To enable ode support you need to do the following:
- compile ode.
- set BUILD_GAMEENGINE = 'true' in the config.opts file.
- set USE_PHYSICS='ode' in the config.opts file.
- set the ODE_INCLUDE and ODE_LIBPATH to valid locations.
* Linking order has changed for the game engine
There are cyclic dependencies between libraries. On linux we have to do some
duplicate linking. I looked at the order of linking in source/Makefile, and
did some clean up.
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r-- | source/gameengine/SConscript | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript index 1984c121b00..ebe66a15312 100644 --- a/source/gameengine/SConscript +++ b/source/gameengine/SConscript @@ -16,6 +16,5 @@ SConscript(['BlenderRoutines/SConscript', if user_options_dict['USE_PHYSICS'] == 'solid': SConscript(['Physics/Sumo/SConscript']) - -if user_options_dict['USE_PHYSICS'] == 'ode': +elif user_options_dict['USE_PHYSICS'] == 'ode': SConscript(['Physics/BlOde/SConscript']) |