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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-24 11:09:39 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-24 11:09:39 +0400 |
commit | ed1d215cea840048cd023d9640c4bcc94db2eaa7 (patch) | |
tree | 2c7ae0f5b80672945bbcfe0f72e23f3cbb87e68c /source/gameengine/SConscript | |
parent | 630a31a9004963474200cae355cc58cb06cc9dc9 (diff) |
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r-- | source/gameengine/SConscript | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript index 3db973d9406..ae1bb756f8e 100644 --- a/source/gameengine/SConscript +++ b/source/gameengine/SConscript @@ -35,7 +35,6 @@ SConscript(['BlenderRoutines/SConscript', 'Ketsji/KXNetwork/SConscript', 'Network/SConscript', 'Network/LoopBackNetwork/SConscript', - 'Physics/common/SConscript', 'Physics/Dummy/SConscript', 'Rasterizer/SConscript', 'Rasterizer/RAS_OpenGLRasterizer/SConscript', |