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authorMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
commit2883110a549122ffaf5502626c480c12bb2312b6 (patch)
tree4e7327b4d89621513146921c72d5afaa11f52a87 /source/gameengine/SConscript
parent1942e4897ebe84a09757f998773016f18289b141 (diff)
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r--source/gameengine/SConscript22
1 files changed, 22 insertions, 0 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
new file mode 100644
index 00000000000..9ae0df1a8aa
--- /dev/null
+++ b/source/gameengine/SConscript
@@ -0,0 +1,22 @@
+Import ('use_ode')
+Import ('use_sumo')
+
+SConscript(['Ketsji/SConscript',
+ 'Ketsji/KXNetwork/SConscript',
+ 'Expressions/SConscript',
+ 'BlenderRoutines/SConscript',
+ 'Converter/SConscript',
+ 'Network/SConscript',
+ 'Network/LoopBackNetwork/SConscript',
+ 'GameLogic/SConscript',
+ 'Physics/common/SConscript',
+ 'Physics/Dummy/SConscript',
+ 'Rasterizer/SConscript',
+ 'Rasterizer/RAS_OpenGLRasterizer/SConscript',
+ 'SceneGraph/SConscript'])
+
+if use_sumo == 'true':
+ SConscript(['Physics/Sumo/SConscript'])
+
+if use_ode == 'true':
+ SConscript(['Physics/BlOde/SConscript'])