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authorErwin Coumans <blender@erwincoumans.com>2005-10-23 21:55:19 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-10-23 21:55:19 +0400
commit745fc2f9d045508c4c822266dbe3a90274b3ec73 (patch)
tree7578e1fb20d3fcab16594ca1c519997ee5c21b67 /source/gameengine/SConscript
parent6ce7d18371f8d2d1319082ed3cef553de339a65c (diff)
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds!
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r--source/gameengine/SConscript5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index 496d9dc8f3c..ca4283944b5 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -13,7 +13,8 @@ SConscript(['BlenderRoutines/SConscript',
'Physics/Dummy/SConscript',
'Rasterizer/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
- 'SceneGraph/SConscript'])
+ 'SceneGraph/SConscript',
+ 'Physics/Bullet/SConscript'])
if user_options_dict['BUILD_BLENDER_PLAYER']:
SConscript(['GamePlayer/SConscript'])
@@ -22,5 +23,3 @@ if user_options_dict['USE_PHYSICS'] == 'solid':
SConscript(['Physics/Sumo/SConscript'])
elif user_options_dict['USE_PHYSICS'] == 'ode':
SConscript(['Physics/BlOde/SConscript'])
-elif user_options_dict['USE_PHYSICS'] == 'bullet':
- SConscript(['Physics/Bullet/SConscript'])