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authorCampbell Barton <ideasman42@gmail.com>2009-02-25 15:07:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-25 15:07:51 +0300
commit7fffb0b6302618049a35e6bacf0aeed70a47d8aa (patch)
tree8b61ee940e4777f9bed4b63e5e3cc55bf2803ce1 /source/gameengine/SConscript
parentc77af311665d230ed933138cd20962d021ad5c2b (diff)
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r--source/gameengine/SConscript4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index e841f206eee..51a05e70a07 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -15,10 +15,12 @@ SConscript(['BlenderRoutines/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript',
'Physics/Bullet/SConscript',
- 'Physics/Sumo/SConscript',
'VideoTexture/SConscript'
])
+if env['WITH_BF_SOLID']:
+ SConscript(['Physics/Sumo/SConscript'])
+
if env['WITH_BF_PLAYER']:
SConscript(['GamePlayer/SConscript'])