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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/SConscript
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/SConscript')
-rw-r--r--source/gameengine/SConscript6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index 592b138583f..e7c9328688f 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -14,9 +14,11 @@ SConscript(['BlenderRoutines/SConscript',
'Rasterizer/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript',
- 'Physics/Bullet/SConscript',
- 'VideoTexture/SConscript'
+ 'Physics/Bullet/SConscript'
])
+if env['WITH_BF_PYTHON']:
+ SConscript(['VideoTexture/SConscript'])
+
if env['WITH_BF_PLAYER']:
SConscript(['GamePlayer/SConscript'])