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authorCampbell Barton <ideasman42@gmail.com>2010-11-18 14:42:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-18 14:42:05 +0300
commitda1f288f50238b2205b597f6c421898a97fda061 (patch)
tree6d837a2101e2a7fad093771a9e8e2bc144693ed6 /source/gameengine/SceneGraph/CMakeLists.txt
parent8d77002ae706be2d88a9f47e3cbd2bfb8e5854ed (diff)
rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
Diffstat (limited to 'source/gameengine/SceneGraph/CMakeLists.txt')
-rw-r--r--source/gameengine/SceneGraph/CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/SceneGraph/CMakeLists.txt b/source/gameengine/SceneGraph/CMakeLists.txt
index d1b207b6efa..1ba1f8175cd 100644
--- a/source/gameengine/SceneGraph/CMakeLists.txt
+++ b/source/gameengine/SceneGraph/CMakeLists.txt
@@ -38,4 +38,4 @@ SET(SRC
SG_Tree.cpp
)
-BLENDERLIB(bf_scenegraph "${SRC}" "${INC}")
+BLENDERLIB(ge_scenegraph "${SRC}" "${INC}")