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authorNathan Letwory <nathan@letworyinteractive.com>2009-07-16 23:41:28 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-07-16 23:41:28 +0400
commit2e854ec7cfcb0a8aa78aaf58f7f4c3e79baae0e3 (patch)
treef3ca98b664398919872220c566256e118776c28f /source/gameengine/SceneGraph/SConscript
parent730f3191302b17e665524190b23381e1bd550792 (diff)
SCons
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
Diffstat (limited to 'source/gameengine/SceneGraph/SConscript')
-rw-r--r--source/gameengine/SceneGraph/SConscript3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index 0692b170a61..b3db50117f1 100644
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -7,8 +7,9 @@ sources = env.Glob('*.cpp')
incs = '. #intern/moto/include'
cxxflags = []
-if env['OURPLATFORM']=='win32-vc':
+if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
cxxflags.append ('/GR')
cxxflags.append ('/O2')
+ cxxflags.append ('/EHsc')
env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,125], cxx_compileflags = cxxflags )