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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
commitc50055204df1a73583f646bba688d5f7a76531a8 (patch)
tree07cc15029e144d08f138e7164e5f6d1edc4651d8 /source/gameengine/SceneGraph/SConscript
parent3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 (diff)
SceneGraph support for bounding boxs
Diffstat (limited to 'source/gameengine/SceneGraph/SConscript')
-rwxr-xr-xsource/gameengine/SceneGraph/SConscript8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index 3782d60d828..2905684d50e 100755
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -1,12 +1,16 @@
+#!/usr/bin/python
+
Import ('user_options_dict')
Import ('library_env')
sg_scenegraph_env = library_env.Copy ()
-source_files = ['SG_Controller.cpp',
+source_files = ['SG_BBox.cpp',
+ 'SG_Controller.cpp',
'SG_IObject.cpp',
'SG_Node.cpp',
- 'SG_Spatial.cpp']
+ 'SG_Spatial.cpp',
+ 'SG_Tree.cpp']
sg_scenegraph_env.Append (CPPPATH=['.',
'#intern/moto/include'