diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2008-12-25 00:33:51 +0300 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2008-12-25 00:33:51 +0300 |
commit | 0d7027ecab5d4c667a42c1a5d16d88a9e74e8979 (patch) | |
tree | afefb5a8805551fe19509307b7a5abe44b21df7b /source/gameengine/SceneGraph/SConscript | |
parent | 13e8e936b3d4a252ca734bbb537722d7a1f1e7cf (diff) |
2.5 / SCons / BGE
* this should bring back BGE with scons building. Tested on scons/msvc, will test scons/gcc in a bit
NOTE: this is not WITH_BF_PLAYER yet.
Diffstat (limited to 'source/gameengine/SceneGraph/SConscript')
-rw-r--r-- | source/gameengine/SceneGraph/SConscript | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript index 90559e41bc0..a0733b6c51c 100644 --- a/source/gameengine/SceneGraph/SConscript +++ b/source/gameengine/SceneGraph/SConscript @@ -2,8 +2,8 @@ Import ('env') -sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp' +sources = env.Glob('*.cpp') incs = '. #intern/moto/include' -env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,125] ) +env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[280,125] ) |