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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
commitc50055204df1a73583f646bba688d5f7a76531a8 (patch)
tree07cc15029e144d08f138e7164e5f6d1edc4651d8 /source/gameengine/SceneGraph/SG_BBox.h
parent3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 (diff)
SceneGraph support for bounding boxs
Diffstat (limited to 'source/gameengine/SceneGraph/SG_BBox.h')
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_BBox.h b/source/gameengine/SceneGraph/SG_BBox.h
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+++ b/source/gameengine/SceneGraph/SG_BBox.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Bounding Box
+ */
+
+#ifndef __SG_BBOX_H__
+#define __SG_BBOX_H__
+
+#include "MT_Scalar.h"
+#include "MT_Point3.h"
+#include "MT_Vector3.h"
+#include "MT_Transform.h"
+
+#include <vector>
+
+class SG_Node;
+
+/**
+ * Bounding box class.
+ * Holds the minimum and maximum axis aligned points of a node's bounding box,
+ * in world coordinates.
+ */
+class SG_BBox
+{
+ MT_Point3 m_min;
+ MT_Point3 m_max;
+public:
+ typedef enum { INSIDE, INTERSECT, OUTSIDE } intersect;
+ SG_BBox();
+ SG_BBox(const MT_Point3 &min, const MT_Point3 &max);
+ SG_BBox(const SG_BBox &other, const MT_Transform &world);
+ SG_BBox(const SG_BBox &other);
+ ~SG_BBox();
+
+ /**
+ * Enlarges the bounding box to contain the specified point.
+ */
+ SG_BBox& operator +=(MT_Point3 &point);
+ /**
+ * Enlarges the bounding box to contain the specified bound box.
+ */
+ SG_BBox& operator +=(SG_BBox &bbox);
+
+ SG_BBox operator + (SG_BBox &bbox2) const;
+#if 0
+ /**
+ * Translates the bounding box.
+ */
+ void translate(const MT_Vector3 &dx);
+ /**
+ * Scales the bounding box about the optional point.
+ */
+ void scale(const MT_Vector3 &size, const MT_Point3 &point = MT_Point3(0., 0., 0.));
+#endif
+ SG_BBox transform(const MT_Transform &world) const;
+ /**
+ * Computes the volume of the bounding box.
+ */
+ MT_Scalar volume() const;
+
+ /**
+ * Test if the given point is inside this bounding box.
+ */
+ bool inside(const MT_Point3 &point) const;
+
+ /**
+ * Test if the given bounding box is inside this bounding box.
+ */
+ bool inside(const SG_BBox &other) const;
+
+ /**
+ * Test if the given bounding box is outside this bounding box.
+ */
+ bool outside(const SG_BBox &other) const;
+
+ /**
+ * Test if the given bounding box intersects this bounding box.
+ */
+ bool intersects(const SG_BBox &other) const;
+
+ /**
+ * Test the given bounding box with this bounding box.
+ */
+ intersect test(const SG_BBox &other) const;
+
+ /**
+ * Get the eight points that define this bounding box.
+ *
+ * @param world a world transform to apply to the produced points bounding box.
+ */
+ void get(MT_Point3 *box, const MT_Transform &world) const;
+ /**
+ * Get the eight points that define this axis aligned bounding box.
+ * This differs from SG_BBox::get() in that the produced box will be world axis aligned.
+ * The maximum & minimum local points will be transformed *before* splitting to 8 points.
+ * @param world a world transform to be applied.
+ */
+ void getaa(MT_Point3 *box, const MT_Transform &world) const;
+
+};
+
+#endif /* __SG_BBOX_H__ */