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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
commit7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch)
treeace55a086362cf5b35174d55442322a793dd32c1 /source/gameengine/SceneGraph/SG_Controller.cpp
parentc8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff)
style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Controller.cpp')
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/gameengine/SceneGraph/SG_Controller.cpp b/source/gameengine/SceneGraph/SG_Controller.cpp
index 5299c865992..07c89dd7af4 100644
--- a/source/gameengine/SceneGraph/SG_Controller.cpp
+++ b/source/gameengine/SceneGraph/SG_Controller.cpp
@@ -1,5 +1,4 @@
/*
- * @file SG_Controller.cpp
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -30,7 +29,6 @@
* \ingroup bgesg
*/
-
#include "SG_Controller.h"
void
@@ -46,5 +44,3 @@ ClearObject(
){
m_pObject = NULL;
}
-
-